islandgen-1.0.3.jar
Curse Maven Snippet
What's new
Island Improvements & Sub-Ocean Caves
New: Sub-Ocean Cave Systems
- Intricate HIDDEN worm-tunnel cave networks now generate beneath the ocean floor in all ocean biomes
- Caves feature ore-rich walls with depth-stratified deposits (coal → iron → gold → diamond/emerald deeper down), using deepslate variants at low Y levels
- Standard dungeon rooms spawn inside cave networks: mossy stone-brick shells, sea lantern lighting, cobwebs, iron bar entrances, a spawner (skeletons, cave spiders, zombies, silverfish), and a loot chest
- Rare boss chambers (~20% of dungeon spawns) feature large deepslate-brick rooms, glowstone ceilings, two harder spawners (Wither Skeletons, Witches, Guardians), and two rich loot chests — with a small chance of Elytra
- Toggle on/off via config:
sub_ocean_caves_enabled
New: Ocean Barrel Spawn Config
- Barrels can now be fully disabled (
barrel_spawn_enabled = false) - Barrel count per spawn event is now configurable (
barrel_count_min/barrel_count_max) — raise to increase ocean density, keep at 1/1 for default
Fix: Island Underwater Profile
- Islands no longer have a sheer vertical cliff wall below the waterline
- The underwater body now tapers naturally outward using a quadratic curve — shallow at the edges, full depth at the centre — giving a realistic reef/seamount silhouette
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