isekubed-1.0.0.jar
Curse Maven Snippet
What's new
v1.0.0 - 2026-10-04 (NeoForge 1.21.1)
All planned features are in, the only thing missing are voice-overs.
Seraphelle - Final boss
- She casts the same spells you do, at level IX: One spell at a time, with a breath between.
- The monoliths shield her wtih AT Field, this is visible now.
- Unclaimed applicant files explode.
- Time Stop affects her and her spells now.
- Step off the floor and she waits.
- A second attempt is quicker: she skips the terms, the silent stretch is a third as long, and only the final title card shows.
- Sound added to title card display
Imbue Land
- New spell. A field of flowers blooms around the circle: Flamme's favourite spell.
- The ground decides what grows.
- Four levels, each does something different
Invisible
- A new enchantment, Invisible. Uses phantom membrane. The armour piece is still worn and still protects, but it is not drawn on player. Armour stands still show it.
Steadfast
- A new enchantment, Steadfast, Uses polished granite. Each level steadies every armour piece against knockback;
- Punch and Gale respect knockback resistance now.
Every material has a specialty
- Armour rebalance to make each armor useful even into end-game.
- Leather and gold still matter. Any armour or tool can be imbued one level past vanilla's maximum; only the specialist material goes to max level. Examples: Leather for Fire Protection; Gold for Thorns, Looting; Chainmail for Projectile Protection; Turtle shell for Respiration.
- Every tool material has one too. Diamond for Sharpness, iron for Smite and Sweeping Edge, stone for Bane of Arthropods, wood for Knockback, netherite for Protection and Fire Aspect.
- Enchantment slots now follow vanilla's enchantability. Gold carries the most enchantments, netherite sits in the middle.
- The Imbuements book shows which levels need a specialist, and now displays its levels in roman numerals.
- Datapacks can change the caps, the specialists, and the slot counts. Config setting turns the caps off.
Casting
- Glyphs appear inside the circle as you draw them, one in each socket, and fly to their place in the circle when the word is complete. Arcs have been removed.
- A finished cast holds for a moment: the numeral fills all five sockets, then the circle renders.
- A darker purple for the creative tab icon and the mod list logo.
- A circle bound to an enchanted item shows its glint.
Stands
- Heard coming and going. A Stand arrives with a chime and leaves with a rush of air.
- The mana bar turns gold while your Stand is out.
- The Stand now stands right behind you slightly see-through.
- Rushes lock on. Hold attack and the Stand steps beside your target and keeps punching it until it falls, then moves on to the next.
- The Undying Queen's bombs chime as a block is primed, and a second click un-primes it.
- Insane Diamonds and the Redstone Mage are heard when they heal and fire.
- The End's time stop ticks like a clock for everyone it reaches, and lasts 3 to 7 seconds with Speed.
Deo
- He shouts: WRYYY and MUDA.
- MUDA comes in waves now: one heavy blow that ignores armour, four seconds of fists, then a breath.
- Added protection from MUDA except the opening blow.
- The road roller pins you and smothers you until it goes.
- The Stone Mask has a new/better texture.
Netherite at its peak
- Protection IX turns aside 90% of damage, spells included.
- A full set of netherite at Protection X is immunity to damage
Spells - balancing
- Kamehameha burns once a second, and pushes no one.
- Magic Bullets push half as hard.
The temple Dimension
- Permanent dusk over the whole dimension -- mood.
- Your captured mobs keep up. Run away and they close in again.
- Bosses come one at a time: a wither, a dragon or a warden.
Domain Expansion
- Swallows a tighter sphere, and never takes a teacher, your mirror in the arena, or Bankai's sword.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

