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Iron's Botany

Iron’s Botany is a compatibility mod that tightly merges Botania and Iron’s Spells ’n Spellbooks, letting Botania mana power spells while spells can also interact with Botania systems. New school, new spells, new armor.
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All items added to the game.

Otectus | Iron's Botany
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Description

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Iron's Botany

Bring Botania's mana systems and Iron's Spells 'n Spellbooks' spellcasting together into one connected magic experience.

Iron's Botany is a compatibility and content mod for Minecraft 1.20.1 Forge that deeply integrates Botania with Iron's Spells 'n Spellbooks.

Instead of simply letting the two mods exist beside each other, Iron's Botany gives their systems reasons to interact. Botania mana can help power spellcasting, magical equipment can participate in Botania's mana network, Botania materials become part of a new mage progression, and a dedicated Botany spell school adds spells built around flowers, mana, roots, petals, sparks, and Gaia.

The integration is highly configurable, so it can be used as anything from a lightweight mana bridge to a major part of a magic-focused modpack.

Botany Spell School

Iron's Botany adds its own Botany school to Iron's Spells 'n Spellbooks with 9 spells:

Spell Max Level Rarity Effect
Mana Bloom 5 Common Creates Botania mystical flowers around the caster.
Botanical Burst 8 Common Fires a concentrated botanical magic projectile.
Flower Shield 10 Uncommon Creates a protective petal barrier that absorbs damage.
Living Root Grasp 6 Common Roots nearby enemies and applies Slowness and Weakness.
Spark Swarm 7 Rare Summons mana sparks that orbit the caster and attack enemies.
Runic Infusion 10 Rare Grants Strength, Speed, and Regeneration, with additional interactions from Botania runes.
Petal Storm 5 Uncommon Surrounds the caster with a damaging storm of petals.
Gaia's Wrath 10 Legendary Unleashes a powerful area attack with several debilitating effects.
Mana Rebirth 5 Epic Heals and cleanses the caster, with high levels capable of preventing death.

Botany scrolls use the normal Iron's Spells Scroll Forge progression. Iron's Botany provides its own school focuses and Mana Inks that work directly with the existing Iron's Spells crafting system.

Mana Integration

One of the main goals of Iron's Botany is making Botania's mana useful to an Iron's Spells character without replacing either mod's identity.

Several mana modes are available:

Mode Behavior
Hybrid Both mana systems remain active with configurable conversion between them.
Botania Primary Iron's Spells casting can draw directly from Botania mana.
ISS Primary Botania resources help replenish Iron's Spells mana.
Separate Both mana systems remain independent and certain mechanics can require both.
Disabled Mana bridging is turned off completely.

The default conversion ratio and mana priority order can be changed in the configuration.

Iron's Botany can draw Botania mana from multiple carried or equipped sources instead of requiring a single item to cover the entire cost. Supported sources include normal Botania mana items, Mana Rings, Greater Bands of Mana, Mana Mirrors, Iron's Botany equipment, and nearby Mana Pools when enabled.

This makes the integration practical both at a permanent magical base and while exploring.

New Magical Equipment

Iron's Botany adds a full equipment progression built around materials from both mods.

Wands and Casting Implements

Pure spellcasters can progress through magical implements based on Botania materials:

  • Livingwood Staff
  • Manasteel Wand
  • Elementium Wand
  • Terrasteel Wand
  • Gaia Wand
  • Dreamwood Scepter

Higher tiers provide increasing spell power, cooldown improvements, mana efficiency, storage, or unique effects.

The Dreamwood Scepter follows its own utility path and can convert Iron's Spells casting costs into Botania mana.

Mage Weapons

Players who prefer combining melee combat with spellcasting can use:

  • Elementium Spell Sword
  • Terrasteel Spell Blade
  • Gaia Spell Sword

Successful combat hits can generate Botania mana, giving battlemage characters an alternative to purely passive mana generation.

Mage Armor

Four complete mage armor tiers provide a progression from early magical equipment to Gaia-level endgame gear:

  1. Manasteel Wizard Armor
  2. Elementium Mage Armor
  3. Terrasteel Mage Armor
  4. Gaia Mage Armor

Each tier provides spellcasting attributes and its own full-set bonus.

Higher tiers introduce effects such as mana refunds, damage reduction, cooldown bonuses, and the Gaia set's Mana Shield, which can absorb incoming damage using Botania mana.

Spellbooks and Scrolls

Iron's Botany also adds:

  • Terrasteel Spellbook, a high-capacity Botania-themed spellbook
  • Arcane Codex, an endgame spellbook crafted through the Terra Plate
  • Elementium Scroll, a reusable spell scroll that can draw its casting cost from Botania mana

Curios

Several Curios provide additional ways to specialize your character:

  • Botanical Focus converts Botania mana into Iron's Spells mana and acts as a Botany school focus.
  • Botanical Ring provides additional mana and spell power.
  • Mana Reservoir Ring stores Botania mana and can automatically replenish low spell mana.
  • Daybloom Amulet improves Botany and Nature magic while standing in sunlight.
  • Gaia's Blessing increases the effective level of Botany spells by consuming mana from nearby infrastructure.

Mana Infrastructure

Iron's Botany adds blocks designed to connect spellcasting with Botania-style mana networks.

Arcane Mana Altar

A large mana storage block that behaves as part of Botania's mana system. It can receive mana, interact with Sparks, and provide mana for nearby casting.

Mana Conduit

Converts mana from nearby Botania infrastructure into usable spell mana for nearby players and compatible blocks.

Spell Reservoir

Stores Iron's Spells mana and distributes it to players in its vicinity.

Iron's Botany equipment also participates in Botania's mana item system, allowing supported items to hold mana and interact with normal Botania mana mechanics.

Botania Crafting Integration

Progression is spread across Botania's crafting systems rather than placing everything on a normal crafting table.

Iron's Botany includes recipes for:

  • Petal Apothecary
  • Runic Altar
  • Terra Plate
  • Alfheim Portal
  • Smithing Table
  • Iron's Spells Scroll Forge

Examples include Mana Inks created through the Petal Apothecary, school-specific upgrade orbs made at the Runic Altar, endgame equipment made through the Terra Plate, and Elementium upgrades obtained through Alfheim trading.

This makes progression through both parent mods meaningful.

Spell Catalysts and Environmental Synergy

When deep integration is enabled, Botania items and infrastructure can affect spellcasting.

Spell Catalysts

Botania runes, lenses, Terrasteel, and Gaia Spirits can modify spells while carried.

Possible effects include:

  • Increased spell damage
  • Reduced mana costs
  • Faster projectiles
  • Greater range
  • Projectile piercing
  • Critical spell hits
  • Cooldown reductions

Catalyst stacking, strength, durability behavior, and consumption chance are configurable.

Flower Auras

Certain Botania functional flowers can enhance nearby spellcasting.

Supported interactions include flowers such as:

  • Bellethorne
  • Jaded Amaranthus
  • Heisei Dream
  • Rannuncarpus

Their effects vary based on the type of spell being cast and the player's distance from the flower.

This gives magically developed bases another purpose beyond simply producing mana.

Casting Channels

Different casting implements can also provide different casting profiles. Some favor speed and sustained casting, while others favor efficiency or large burst damage.

Additional Integration

Iron's Botany includes several other systems for players who want deeper interaction between the two mods:

  • Gaia Guardian spell interactions and additional progression rewards
  • Alfheim-related spell bonuses and equipment progression
  • Corporea integration for advanced magical logistics
  • Configurable spell-triggered mana network events, currently considered experimental
  • Vanilla structure loot integration
  • Botania and Iron's Spells upgrade orb compatibility
  • Dedicated advancements guiding players through major systems

Most major integration systems can be individually enabled or disabled.

In-Game Documentation

With Patchouli installed, Iron's Botany provides an extensive guidebook covering its spells, equipment, mana systems, progression, catalysts, flower auras, and other mechanics.

Information is also integrated into the Lexica Botania, helping the mod feel like part of Botania rather than a completely separate progression tree.

Configuration and Modpack Support

Iron's Botany is designed with modpacks in mind.

The common configuration provides extensive control over:

  • Mana integration mode
  • Conversion ratios
  • Mana source priority
  • Nearby Mana Pool access
  • Item mana capacities
  • Block capacities and transfer ranges
  • Spell power and cooldowns
  • Individual spell balance
  • Equipment attributes
  • Armor set bonuses
  • Spell catalysts
  • Flower auras
  • Casting channels
  • Loot integration
  • Deep integration systems
  • Visual effects

A bare-bones mode is available for packs that want the mana bridge without most of the additional gameplay systems.

Client settings also control the mana HUD, its position and scale, mana particles, and whether nearby mana infrastructure causes the HUD indicator to pulse.

Server operators can use:

/irons_botany reload

to refresh supported runtime configuration and datapack information without requiring a full server restart.

Individual Botany spell settings can also be customized through Iron's Spells-style spell configuration datapacks, giving pack authors another layer of control beyond the TOML configuration.

Ars 'n Spells Compatibility

Ars 'n Spells is optionally supported.

When it is present, Iron's Botany detects it and coordinates mana cost routing so the two bridge systems can coexist without charging the player twice for the same spell.

Ars 'n Spells is not required to use Iron's Botany.

Requirements

Iron's Botany currently targets Minecraft 1.20.1 Forge.

Required

  • Minecraft 1.20.1
  • Forge 47.x
  • Botania 1.20.1-450 or newer
  • Iron's Spells 'n Spellbooks 1.20.1-3.16 or newer
  • Curios API 5.14.0 or newer

Iron's Spells 3.15.2 users should use Iron's Botany 1.8.0 instead due to an upstream API change introduced with Iron's Spells 3.16.

Optional

  • Patchouli 1.20.1-84 or newer for the in-game guidebook
  • Ars 'n Spells 1.8.0 or newer for additional mana-system interoperability
  • JEI for convenient recipe viewing

For Modpack Authors

Iron's Botany may be included in modpacks.

The mod is particularly suited to packs that already use Botania and Iron's Spells 'n Spellbooks and want those progression systems to feel connected rather than completely independent.

Its extensive configuration, datapack-accessible spell settings, optional deeper integrations, configurable mana routing, and bare-bones mode make it suitable for both tightly balanced progression packs and larger kitchen-sink packs.

Credits

Iron's Botany builds on the systems created by:

  • Botania by Vazkii
  • Iron's Spells 'n Spellbooks by Iron431
  • Curios API by TheIllusiveC4

Iron's Botany is an independent compatibility and content mod and is not affiliated with the developers of its required dependencies.

The Iron's Botany Team

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