*This is the updated, re-published due to lost access to the original account. Original pages (for reference/verification):*
*https://www.curseforge.com/minecraft/mc-mods/iron-rng*
*https://modrinth.com/mod/iron-rng* (old version)
## What it does
Every spawned Iron Golem is assigned a random rarity tier along with a matching set of stats:
- Broken
- Common
- Uncommon
- Rare
- Epic
- Legendary
- Divine
Depending on the rarity, the golem receives randomized values (within configurable ranges) for:
- Max Health
- Attack Damage
- Movement Speed
- Follow Range
- Armor Bonus
- HP Regen per second
- Absorption (Golden Hearts)
Higher-tier golems also have a chance to gain a unique ability:
- Healing Aura
- Arrow Turret
- Golden Hearts (lifesteal)
- Poison Strike
- Leap Strike
- Slowing Strike
- Speed Burst
- Fire Strike
- Golem Resilience
## Features
- Golem name is color-coded based on its rarity tier
- In-game stats screen to inspect a golem's rolled stats
- /ironrng <rarity> command to spawn a golem of a specific rarity (requires permission level 2)
- All rarity weights and stat ranges are fully configurable via the mod config
- Full localization: English and Russian
## Compatibility
- Loader: Forge 47+
- Requires the mod on both client and server for stat sync in multiplayer
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*Original author, publishing under a new account after losing access to the one linked above.*

