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Iron & Blood

A realistic, immersive melee combat overhaul built around true combat values, true damage resolution, and true tactical consequences.
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Iron & Blood Beta-0.3.3

File nameIron Blood_beta-0.3.3.jar
Uploaded
Jul 22, 2026
Downloads
47
Size
954.0 KB
Mod Loaders
Forge
File ID
8488025
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:iron-blood-1579644:8488025")

Learn more about Curse Maven

What's new

# Iron & Blood Beta 0.3.3 Changelog

## Overview

Beta 0.3.3 focuses on expanding mod compatibility, refining combat calculations, improving body damage reliability, and polishing the overall combat experience.

---

# Added

## New Beheading Sound Effect

Added a dedicated sound effect for successful beheading executions.

This provides clearer audiovisual feedback for lethal finishing blows.

---

## Expanded Armor Compatibility

Added built-in compatibility for additional armor sets.

New compatibility includes:

- Realistic VankoCraft armor
- Tinkers' Construct armor
- Slavic armor variants
- Civilian clothing variants

This improves automatic armor weight and protection calculations without requiring manual configuration.

---

## New Entity Profile Support

Added support for additional entity profiles.

New compatibility:

- Valarian Conquest

Entity-specific combat behavior and damage calculations are now automatically recognized.

---

## Falling Thrust Combat Support

Added a new internal falling thrust calculation.

This improves downward attacks performed while falling, allowing them to be processed separately from standard melee attacks.

---

# Improved

## Body Damage System

Improved overall body damage reliability.

Changes:

- Improved hit distribution calculations.
- Improved body-part damage assignment.
- Improved treatment result handling.
- Improved body aggregation logic.
- Improved damage removal processing.

These changes make localized damage behave more consistently during complex combat situations.

---

## Combat Calculator

Improved combat calculations.

Changes:

- Improved attack processing.
- Improved weapon damage evaluation.
- Improved armor interaction.
- Improved falling attack handling.
- Improved combat consistency.

---

## Weapon Stat Resolution

Improved weapon stat loading.

Changes:

- Improved override priority handling.
- Improved tag override support.
- Improved numeric override processing.
- Improved configuration loading.

Custom weapon statistics now resolve more reliably.

---

## Armor Weight System

Improved armor weight calculations.

Changes:

- Improved equipped weight caching.
- Improved armor profile resolution.
- Improved equipment update handling.

This reduces unnecessary recalculations while improving accuracy.

---

## Boss Profile System

Improved boss profile loading.

Changes:

- Improved profile loading.
- Improved resolver logic.
- Improved compatibility with custom entity profiles.

---

## Body Health Screen

Improved the body health interface.

Changes:

- Improved body region display.
- Improved interaction handling.
- Improved treatment screen behavior.

---

## Configuration Screens

Improved in-game configuration menus.

Changes:

- Improved category navigation.
- Improved range controls.
- Improved panel interaction.
- Improved configuration entry handling.

---

## Command System

Improved Iron & Blood command handling.

Changes:

- Improved command processing.
- Improved body inspection reliability.
- Improved internal command structure.

---

# Compatibility Improvements

## External Stamina Compatibility

Improved integration with external stamina systems.

Changes:

- Improved Epic Fight attack synchronization.
- Improved stamina synchronization.
- Improved pending stamina handling.

---

## Epic Fight Compatibility

Improved combat synchronization with Epic Fight.

Changes:

- Improved attack state handling.
- Improved combat synchronization.
- Improved guard interaction.

---

# Fixed

## Body Damage Fixes

Fixed several issues affecting localized damage calculations.

Including:

- Incorrect damage distribution.
- Inconsistent treatment results.
- Incorrect body aggregation.
- Damage processing edge cases.

---

## Weapon Override Fixes

Fixed several issues involving weapon configuration overrides.

Including:

- Tag override resolution.
- Numeric override loading.
- Configuration override priority.

---

## Combat Fixes

Fixed multiple combat-related inconsistencies.

Including:

- Attack processing edge cases.
- Armor interaction inconsistencies.
- Damage calculation reliability.

---

## UI Fixes

Fixed several interface issues involving:

- Body Health Screen
- Weapon Override Screen
- Configuration Screen

Improved interface consistency and responsiveness.

---

# Optimization

## Combat Processing

Optimized:

- Combat calculations
- Damage processing
- Weapon stat resolution
- Armor weight calculation

Reduced unnecessary processing during combat.

---

## Data Loading

Optimized:

- Boss profile loading
- Weapon override loading
- Configuration loading
- Compatibility data loading

Improves startup performance and reduces redundant data processing.

---

## Multiplayer Synchronization

Optimized synchronization for:

- Body damage
- Stamina
- Combat events
- Treatment actions

Improves multiplayer stability.

---

# Summary

## Added

- New beheading sound effect.
- Falling thrust combat support.
- Additional armor compatibility.
- New entity compatibility profiles.

## Fixed

- Body damage calculation issues.
- Weapon override loading issues.
- Combat processing inconsistencies.
- Multiple UI-related issues.

## Improved

- Combat calculations.
- Body damage reliability.
- Weapon stat resolution.
- Armor weight calculations.
- Epic Fight compatibility.
- External stamina compatibility.
- Configuration interface.

## Optimized

- Combat processing.
- Data loading.
- Multiplayer synchronization.

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