Iron & Blood Beta-0.3.1
Curse Maven Snippet
What's new
Iron & Blood Beta 0.3.1 Changelog
Focus of this update: Improved combat reliability, expanded configuration tools, enhanced body-damage interaction, and major compatibility improvements.
Major New Features
New Interactive Body Damage Interface
Added a new full body-status interface.
Added:
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New body treatment screen
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Interactive body-part selection
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Visual body damage overview
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Individual limb information display
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Improved medical treatment workflow
New assets:
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Interactive body screen
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Body-part overlays
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Inventory body-status graphics
The previous body damage display system has been expanded into a more complete injury management interface.
New Weapon Damage Configuration Screen
Added a dedicated in-game weapon override editor.
Players can now configure:
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Body Damage
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Defense Damage
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Stamina Damage
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Stun Multiplier
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Weapon Category
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Bleeding behavior
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Automatic damage ratio calculation
Benefits:
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No longer requires manually editing TOML files for basic weapon balancing.
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Easier balancing for modded weapons.
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Faster testing during development.
New Armor Defense Override Screen
Added an in-game armor defense editor.
Supports:
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Armor selector
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Defense value editing
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Armor weight editing
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Override management
This allows armor balancing without manually modifying configuration files.
Improved Body Damage Calculation
Improved Hit Detection
Reworked contact tracking.
Added:
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More accurate attack contact snapshots
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Better melee hit distribution handling
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Improved projectile impact tracking
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Better compatibility with custom collision systems
New support:
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Epic Fight collider hits
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Projectile impact points
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TACZ kinetic bullet impacts
Improved Natural Attack System
Added categorized natural attack types.
New attack categories:
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Bite / Claw
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Crushing Blow
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Heavy Impact
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Light Contact
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Unarmed
Benefits:
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More accurate monster damage balancing.
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Allows different damage behavior depending on attack type.
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Easier future creature balancing.
New Downed / Incapacitated System
Added a new downed-state manager.
Features:
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Tracks incapacitated entities
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Forces prone/downed posture
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Prevents normal movement while downed
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Supports recovery conditions
This creates a foundation for future incapacitation mechanics.
Combat Improvements
Improved Guard System
Major improvements to blocking behavior.
Fixed:
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Incorrect guard model handling
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Blocking model not restoring correctly
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Weapon model synchronization issues after blocking
Improved:
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Native weapon guard compatibility
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Guard state synchronization
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Guard eligibility checks
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Impact feedback consistency
Epic Knights Compatibility Improvements
Reworked Epic Knights compatibility.
Changes:
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Replaced previous model override handling.
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Added improved blocking model compatibility.
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Improved weapon restoration after blocking.
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Reduced incorrect weapon display states.
This directly addresses previous issues where weapons could remain visually incorrect after blocking.
Epic Fight Compatibility Improvements
Added:
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Epic Fight collider hit support
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Improved collision pass handling
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Improved projectile guard compatibility
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Better synchronization between Iron & Blood combat logic and Epic Fight animations
TACZ Compatibility
Added support for TACZ kinetic bullets.
Improvements:
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Correct body damage handling
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Better impact position detection
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Improved projectile integration
Stamina Compatibility Improvements
Improved external stamina compatibility.
Added:
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Improved client-side stamina synchronization
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Better handling of external stamina systems
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Improved stamina overlay compatibility
SkyLands Compatibility
Added support for SkyLands glider stamina overlay.
Improves:
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Stamina display compatibility
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Overlay interaction
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Client-side HUD behavior
Regeneration System Changes
Added regeneration context handling.
Improved:
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Natural regeneration tracking
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Compatibility with custom regeneration mechanics
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Separation between natural healing and Iron & Blood medical systems
Bug Fixes
Fixed Body Damage Issues
Fixed:
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Incorrect hit distribution in some attacks
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Incorrect projectile impact handling
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Body damage calculation inconsistencies
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Some cases where damage could apply to incorrect body regions
Fixed Guard Visual Bugs
Fixed:
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Weapons displaying incorrect models while blocking
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Weapons failing to return to normal models after blocking
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Blocking animation/model synchronization issues
Fixed Compatibility Bugs
Fixed issues involving:
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Epic Knights blocking models
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Epic Fight collision handling
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External stamina systems
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Projectile-based weapons
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Custom weapon interactions
Performance Improvements
Reduced Combat Calculation Overhead
Optimized:
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Hit contact processing
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Body damage calculations
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Collision handling
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Compatibility checks
Improved Client Performance
Optimized:
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Body HUD rendering
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Medical interface handling
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Overlay synchronization
Reduced unnecessary client-side processing.
Internal Improvements
Added new internal systems:
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Better combat snapshots
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Better hit tracking
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More modular attack classification
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Improved compatibility architecture
Removed older compatibility code:
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Previous Epic Knights model override implementation
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Older projectile impact snapshot system
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Previous natural attack snapshot handling
These were replaced by more reliable systems.
Upgrade Notes
Recommended Upgrade
Beta 0.3.1 is recommended for all Beta 0.3.0 users.
Especially recommended if using:
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Epic Fight
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Epic Knights
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TACZ
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External stamina mods
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Large modpacks
Configuration Notes
New configuration tools may require regeneration of configuration files.
Existing custom weapon and armor overrides should be reviewed after updating.
Summary
Added
✅ Interactive body damage interface
✅ Weapon damage editor
✅ Armor defense editor
✅ New natural attack categories
✅ Downed/incapacitated system foundation
✅ TACZ projectile compatibility
✅ Improved Epic Fight/Epic Knights integration
Fixed
✅ Blocking weapon display bugs
✅ Guard model restoration issues
✅ Hit-location calculation problems
✅ Projectile damage handling issues
✅ Compatibility problems
Optimized
✅ Combat calculations
✅ HUD rendering
✅ Collision processing
✅ Mod compatibility layers
This mod has no additional files

