promotional bannermobile promotional banner

Iron & Blood

A realistic, immersive melee combat overhaul built around true combat values, true damage resolution, and true tactical consequences.
Back to Files

Iron & Blood Beta-0.3.1

File nameIron Blood_beta-0.3.1.jar
Uploaded
Jul 20, 2026
Downloads
52
Size
869.9 KB
Mod Loaders
Forge
File ID
8472101
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:iron-blood-1579644:8472101")

Learn more about Curse Maven

What's new

Iron & Blood Beta 0.3.1 Changelog

Focus of this update: Improved combat reliability, expanded configuration tools, enhanced body-damage interaction, and major compatibility improvements.


Major New Features

New Interactive Body Damage Interface

Added a new full body-status interface.

Added:

  • New body treatment screen

  • Interactive body-part selection

  • Visual body damage overview

  • Individual limb information display

  • Improved medical treatment workflow

New assets:

  • Interactive body screen

  • Body-part overlays

  • Inventory body-status graphics

The previous body damage display system has been expanded into a more complete injury management interface.


New Weapon Damage Configuration Screen

Added a dedicated in-game weapon override editor.

Players can now configure:

  • Body Damage

  • Defense Damage

  • Stamina Damage

  • Stun Multiplier

  • Weapon Category

  • Bleeding behavior

  • Automatic damage ratio calculation

Benefits:

  • No longer requires manually editing TOML files for basic weapon balancing.

  • Easier balancing for modded weapons.

  • Faster testing during development.


New Armor Defense Override Screen

Added an in-game armor defense editor.

Supports:

  • Armor selector

  • Defense value editing

  • Armor weight editing

  • Override management

This allows armor balancing without manually modifying configuration files.


Improved Body Damage Calculation

Improved Hit Detection

Reworked contact tracking.

Added:

  • More accurate attack contact snapshots

  • Better melee hit distribution handling

  • Improved projectile impact tracking

  • Better compatibility with custom collision systems

New support:

  • Epic Fight collider hits

  • Projectile impact points

  • TACZ kinetic bullet impacts


Improved Natural Attack System

Added categorized natural attack types.

New attack categories:

  • Bite / Claw

  • Crushing Blow

  • Heavy Impact

  • Light Contact

  • Unarmed

Benefits:

  • More accurate monster damage balancing.

  • Allows different damage behavior depending on attack type.

  • Easier future creature balancing.


New Downed / Incapacitated System

Added a new downed-state manager.

Features:

  • Tracks incapacitated entities

  • Forces prone/downed posture

  • Prevents normal movement while downed

  • Supports recovery conditions

This creates a foundation for future incapacitation mechanics.


Combat Improvements

Improved Guard System

Major improvements to blocking behavior.

Fixed:

  • Incorrect guard model handling

  • Blocking model not restoring correctly

  • Weapon model synchronization issues after blocking

Improved:

  • Native weapon guard compatibility

  • Guard state synchronization

  • Guard eligibility checks

  • Impact feedback consistency


Epic Knights Compatibility Improvements

Reworked Epic Knights compatibility.

Changes:

  • Replaced previous model override handling.

  • Added improved blocking model compatibility.

  • Improved weapon restoration after blocking.

  • Reduced incorrect weapon display states.

This directly addresses previous issues where weapons could remain visually incorrect after blocking.


Epic Fight Compatibility Improvements

Added:

  • Epic Fight collider hit support

  • Improved collision pass handling

  • Improved projectile guard compatibility

  • Better synchronization between Iron & Blood combat logic and Epic Fight animations


TACZ Compatibility

Added support for TACZ kinetic bullets.

Improvements:

  • Correct body damage handling

  • Better impact position detection

  • Improved projectile integration


Stamina Compatibility Improvements

Improved external stamina compatibility.

Added:

  • Improved client-side stamina synchronization

  • Better handling of external stamina systems

  • Improved stamina overlay compatibility


SkyLands Compatibility

Added support for SkyLands glider stamina overlay.

Improves:

  • Stamina display compatibility

  • Overlay interaction

  • Client-side HUD behavior


Regeneration System Changes

Added regeneration context handling.

Improved:

  • Natural regeneration tracking

  • Compatibility with custom regeneration mechanics

  • Separation between natural healing and Iron & Blood medical systems


Bug Fixes

Fixed Body Damage Issues

Fixed:

  • Incorrect hit distribution in some attacks

  • Incorrect projectile impact handling

  • Body damage calculation inconsistencies

  • Some cases where damage could apply to incorrect body regions


Fixed Guard Visual Bugs

Fixed:

  • Weapons displaying incorrect models while blocking

  • Weapons failing to return to normal models after blocking

  • Blocking animation/model synchronization issues


Fixed Compatibility Bugs

Fixed issues involving:

  • Epic Knights blocking models

  • Epic Fight collision handling

  • External stamina systems

  • Projectile-based weapons

  • Custom weapon interactions


Performance Improvements

Reduced Combat Calculation Overhead

Optimized:

  • Hit contact processing

  • Body damage calculations

  • Collision handling

  • Compatibility checks


Improved Client Performance

Optimized:

  • Body HUD rendering

  • Medical interface handling

  • Overlay synchronization

Reduced unnecessary client-side processing.


Internal Improvements

Added new internal systems:

  • Better combat snapshots

  • Better hit tracking

  • More modular attack classification

  • Improved compatibility architecture

Removed older compatibility code:

  • Previous Epic Knights model override implementation

  • Older projectile impact snapshot system

  • Previous natural attack snapshot handling

These were replaced by more reliable systems.


Upgrade Notes

Recommended Upgrade

Beta 0.3.1 is recommended for all Beta 0.3.0 users.

Especially recommended if using:

  • Epic Fight

  • Epic Knights

  • TACZ

  • External stamina mods

  • Large modpacks


Configuration Notes

New configuration tools may require regeneration of configuration files.

Existing custom weapon and armor overrides should be reviewed after updating.


Summary

Added

✅ Interactive body damage interface
✅ Weapon damage editor
✅ Armor defense editor
✅ New natural attack categories
✅ Downed/incapacitated system foundation
✅ TACZ projectile compatibility
✅ Improved Epic Fight/Epic Knights integration

Fixed

✅ Blocking weapon display bugs
✅ Guard model restoration issues
✅ Hit-location calculation problems
✅ Projectile damage handling issues
✅ Compatibility problems

Optimized

✅ Combat calculations
✅ HUD rendering
✅ Collision processing
✅ Mod compatibility layers

This mod has no additional files