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Social Player Mobs

Player mobs with behaviours, items / chest interactions and motives.
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PlayerMob v0.98.0 (NeoForge 1.21.1)

File nameplayermob-neoforge-0.98.0+1.21.1.jar
Uploaded
Sep 14, 2026
Downloads
422
Size
549.2 KB
Mod Loaders
NeoForge
File ID
8878899
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:interactive-player-mobs-1559379:8878899"

Learn more about Curse Maven

What's new

0.98.0

PlayerMobs no longer get stuck on Dungeon Train doors

On a Dungeon Train, a PlayerMob could wedge against a door for good — shoving a closed door confused its sense of which way it was going, and it never tried anything else. Marching mobs now judge doors by the train's own direction, so corridor doors open ahead of them and stay open, and a mob that still gets stuck tries the door both ways (then backs off) instead of standing there.

  • Doors along the march open ahead of the mob and are no longer closed in its own face
  • A wedged mob probes the nearest door, then the other way, then moves on — with growing pauses so doors don't flap
  • Mobs waiting at a carriage-group edge to leap the gap no longer fiddle with the boundary door

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