Integrated Dungeons Arise

Integrated Dungeons Arise is a Mod that overhauls When Dungeons Arise with integration

File Details

v2.0.0 ~ IDA 1.20.1

  • R
  • Aug 21, 2025
  • 7.70 MB
  • 10.4K
  • 1.20.1
  • Forge

File Name

IDA-v2.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:integrated-dungeons-arise-1325457:6912878")
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Changelog V2.0.0:

This update is a big one, reworking and improving all the dungeons and adding more decoration and integration, after this update only fixes are going to be made since I wan't to take a break for a while since I'm going back to Youtube, thanks for all the support. <3

 

  • Keep Kayra library got improved.
  • Plague Asylum now has a lobby, the center of the structure.
  • The Greenwood Pub got new rooms.
  • The Heavenly Rider, Conqueror and Challenger got rid of those missing blocks and also got interior improvements.
  • The Thornborn Towers changed the leaves and got interior improvements
  • Added many optional processors to all structures for optional compatibility with Clayworks, Mowzies Mobs and Environmental.
  • Fixed and removed all missing blocks in all structures.
  • The Desert Hall got less traps and added a parkour level to the structure.
  • The Greenwood Pub changed his tunnel generation, this for avoid possible issues with rivers.
  • Fixed generation for Merchant Campsite, now it should be more common to find tents around since it was an issue with the decorations.
  • NEW STRUCTURE:  The bandit village is back with the same style as the Bandit Towers, with illagers around the place.
  • Changed the format of tags, to be more organized and clean.
  • Added loot to all Cabinets of Farmer's Delight
  • Added a spawner of Vex on top of the Thornborn Towers.
  • Fixed compatibility with "When Dungeons Arise", the only issue present is that both advancements collide, but I will fix it when all the structures get done. (Only for mod version)