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Integrated Dungeons Arise

Integrated Dungeons Arise is a Mod that overhauls When Dungeons Arise with integration

File Details

v2.0.5 ~ IDA 1.20.1

  • R
  • Dec 29, 2025
  • 9.25 MB
  • 529.5K
  • 1.20.1
  • Forge

File Name

IDA-v2.0.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:integrated-dungeons-arise-1325457:7393690")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog V2.0.5:

Dev Note: Sorry for the wait, but trust me when I say that his is a big update, with a lot of reworks in the structures, their generation, loot tables and more. Remember to make a backup just in case.

Since this is a big update, there might be some issues, so if you find one, report it for let me fix it as soon as possible.

  • This version is mainly with the purpouse of remove "Yung's API" as a dependency, there was no issues with this mod in general, but I don't like to get too many dependencies, and this one was only necessary for two structures.
  • New Structure!! The Mining Complex is here!!, replacing the old Mining System with some small integrated features. (This structure is an optional integration, meaning that it will be only enabled if you install "Trials Backport").
  • The Thornborn Towers and the Bandit Towers got a generation rework, making them more uniform but also less randomized. This change was for the purpose to get rid of Yung's API and use instead Integrated API structure type.
  • The Greenwood Pub also got a generation rework, using now the structure type of Integrated API.
  • The Mechanical Nest was improved, fixing the issue of getting cut when reaching the limit of the max separation distance.
  • The loot of many structures (Desert Hall, Bandit Towers, Bandit Village, Foundry, Scorched Mines) got revamped to be much better.
  • All structures are more common.