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Intangible

Harnessing souls to perform magic

File Details

intangible-1.8.9-0.0.22.jar

  • B
  • Feb 14, 2016
  • 5.55 MB
  • 7.5K
  • 1.8.9

File Name

intangible-1.8.9-0.0.22.jar

Supported Versions

  • 1.8.9

* Added a new golem body type that provides a turret with rapid fire weapon, a second player can sit in the turret and right-click (use) to fire the weapon. This body prevents access to the golem inventory.

* Config option added that may be used to apply an armor debuff if protection-type enchantments are present on soulbone armor and the overclocked armor spell is active.
* Players with soul knowledge on a server could not see an incorporeal player.
* Returning from the end with active spell effects (like flight) was causing very odd interactions.
* Fixed an issue where soul relay AI was not checking for inconsistent TE/block pairing (due to something else breaking them).
* Now transferring some capabilities on death.
* Added a book page on Rebellion dynamic.
* Added a note that worship restrictions and curse/blessing must differ when making deities.
* Corrected the block name in recipes for golem part assembly.
* Removed use of position-aware models in deity head and spider block rendering, hopefully fixing some crashes when specific blocks are used in heads.
* Bone cages should no longer remove avatar souls.
* Soulbone armor will provide less protection against certain damage types (which may be offset for some types by using unexpected).
* Golems were not spawning at full health from the factory block.

* Overclocked doombolt no longer causes a crash when it hits a wall.