Intangible allows players to explore the essential energies that make up creatures, and by learning to manipulate these forces through technological apparatus, to create the appearance of magical powers.
The "deity powers" part of this mod is still being worked on, all the other bits are done however. The part of the deity system necessary for progression is also complete.
Getting Started
You will need Forge 11.15.1.1740 or above!
- Make Soulbone by killing something "alive" with a bone (zombified or skeletal creatures are not alive).
- Make Blue Crystal by dropping Soulbone in some water with some Lapis Lazuli, then let it grow untill it has four large pillars. Harvest when it chimes when you click on it. Crystal shards may be planted on any surface, but grow best on rock.
- Make a Circuit Stamper with some iron, redstone and a piston.
- Make a Knowledge Gem in the Circuit Stamper with a Blue Crystal, Redstone and 2 Soulbone. You will need to give the stamper a Redstone signal for it to activate (a lever or button is fine for this).
- Use the Knowledge Gem to project an interactive book that contains all further guides and recipes.
Next steps
- Make a blow mold and bellows to shape molten crystal.
- Research creatures.
- Make a way to separate and store a creature's essential being.
- Learn how to imbue yourself with the essence of various creatures and use them to perform magical tricks.
- Learn to transfuse a creature's spirit into other, soulless shells.
- Learn how to separate your own spirit from your body and possess other bodies.
- Construct devices that can only be driven by your spirit.
- Encase yourself in armor that can be modified with your powers.
- Create new bodily shells for your spirit to inhabit.
- Learn to create powerful insubstantial beings that have an influence on the entire world.
License
The mod is distributed under the Intangible Mod License.
Hmmh... Still nothing... No update nor mods that are similar to this particular mod after so many years... Such a shame, this mod definetily has been my top favorite mods, despite the bugs it has, wish i could play it on newer versions along with other mods that are being updated... Witchery has got a lot of praise for being one of most liked mods, it's bit sad that i don't see much about intangible being one, as i think it deserves to be more known too.
The day a spiritual sucessor appears is the day I'll get my life together
In reply to DaxusDragonLord:
Who said it doesn't already exist :thinking:
Yo' wht bout a 1.12.2 update bruh?! cmon pls
In reply to cflu9:
He's dead bruh. He hasn't been active since 2016.
In reply to taggart93:
did he DIE? gosh, I hope not.
In reply to Dunesprinter:
pretty sure Emoniph is gone. Don't know what happened to him, but besides a steam account with his username occasionally coming online, it looks like he's dead to the Internet. In other words, don't hold your breath :-(
In reply to twisted_code:
Apparently, Emoniph was German and after Germany passed some bullcrap internet copyright law (something in the vein of SOPA or PIPA), it essentially ended their modding career overnight.
In reply to uberziggy:
you know, that explains a lot. International law can be really shitty sometimes. It would certainly explain why he still has a pulse on his Steam (or at least he did last I checked).
In reply to uberziggy:
fuck man, that's depressing.
In reply to twisted_code:
well some people can make a difference, maybe you should talk to people and ask if they could help you with the project because it can be stressful to do all the work on your own.
I've been considering making a spiritual successor to this that somehow ties into Astral Sorcery, but I'm not sure where to start with it, or at least the tie in part. I suppose Astral Sorcery's crystals could take the place of the crystals in this mod, for starters? Although I can't promise how well my mod idea will turn out, or if it'll even be released, I'm open to suggestions on this, everyone!
In the meantime while I figure that out, I'm at least going to get boilerplate code in place to allow me to implement new items, tools, etc. Gotta start somewhere, right?
In reply to twisted_code:
Why not make it standalone but add in a bunch of Astral Sorcery ties? We need a good reanimation/necromancy mod!
In reply to twisted_code:
Ever start working on the spiritual successor?
In reply to twisted_code:
why not making it as an addon between Thaumcraft and Astral Sorcery?
In reply to gato_borrachon:
I don't know, it's a possibility, but last time I tried anything with this (I did START something... but quickly got lost because I didn't know shit about Java), just getting forgegradle to treat AS as a dependency was a confusing process for me. I haven't completely given up hope that I'll do something with this someday™, but... Well, let's just say I need to start smaller than a complete recreation of this mod. I was thinking I might try and resurrect the Gray Goo mod from 1.6 or something, as it's a fairly simple concept: blocks that multiply and eat other blocks (sometimes selectively).
Of course the issue here, as always with me, is going to be time management. Since I'm terrible with time management, you can probably expect a mod from me by the time the sun burns out, or maybe sooner™.
In reply to twisted_code:
why not make it stand alone, but also add the ability to use some astral sorcery items as well
..."_ForgeUser11995118".
Welp.
That might as well be an obituary.
We all must face the fact that Emoniph is gone, and hope that future mods will be as innovative and interesting as his were. I believe we've lost a good member of the modding community, but we must all do our best to move on. If Emoniph returns to us one day, then we mustn't weigh him down with demands to know where he's been. His life is his business. If not … as I said, we must move forward