Instant Leaf Decay

Instant Leaf Decay immediately removes all connected leaves when a tree's supporting logs are broken, eliminating waiting times and improving server performance.

File Details

Instant Leaf Decay 1.0.0-26.1.x

  • R
  • Jun 2, 2026
  • 4.06 KB
  • 10
  • 26.1.2+2
  • Fabric

File Name

instant-leaf-decay-mc26.1-1.0.0-26.1.x.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:instant-leaf-decay-1405328:8184847"
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# ⚡ Instant Leaf Decay - Hotfix Release This version completely addresses the critical crashes and performance freezes reported on singleplayer worlds and under heavy TNT explosion loads: * **🛡️ TNT Explosion Crash Fixed:** Traditional instant leaf decay mods recursively trace and break leaves instantly in a single tick. When tree farms are exploded with TNT, this triggers thousands of recursive block updates, causing severe CPU spikes or `StackOverflowError`. This version features a **queue-based scheduled decay manager** that limits decays to `250` leaf blocks per tick per world. This completely prevents stack overflow crashes and server watchdog freezes under high-load deforestation while decaying large forests rapidly and smoothly. * **🔌 Singleplayer Load Crash Fixed:** Resolved thread-safety and chunk-loading mixin conflicts in subclass methods. The mod now hooks safely into standard leaves tick executors, working perfectly for both server-side multiplayer and local singleplayer worlds. * **💨 Silent & Instant Decay:** Leaf blocks now disappear instantly and silently without spawning block break sound or particles, while still dropping saplings, sticks, and apples naturally. * **⚡ Lightweight & Server-Side:** Standard Fabric gameplay mod that is fully server-side compatible (clients do not need to install it to join).