Instanced Not Infinite

Create dimensionally instanced structures on demand | Explore the dungeon. Take the loot. Leave the world behind.
Back to Files

instancednotinfinite-1.1.3.jar

File nameinstancednotinfinite-1.1.3.jar
Uploader
CappleAppleCappleApple
Uploaded
Aug 27, 2026
Downloads
44
Size
778.3 KB
Mod Loaders
NeoForge
File ID
8749071
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:instanced-not-infinite-1661886:8749071"

Learn more about Curse Maven

What's new

Changelog

1.1.3 — 2026-08-27

Added

  • Added generic sky-structure placement with temporary flat biome terrain, terrain removal that preserves authored blocks, and a safe 3×3 edge landing connected to the entrance platform and return portal.
  • Falling below the minimum build height in an instance now returns players to their saved entrance portal in its original dimension, clearing fall distance and falling velocity.
  • Added a portable generated-recipe analysis cache under config/instancednotinfinite/generated-recipes/.
  • Added the one-shot recipes.regenerateRecipeCache option, which resets itself after a successful rebuild.

Changed

  • /dungeon enter now generates instances across server ticks using the same generation job and shared time budget as manifestation catalysts, then teleports the player only once the instance is ready. Named, random, and lifecycle-override variants all use this path.
  • Aquatic placement now retains a sampled waterline and seabed independently of structure height, without relying on a mod-specific ship whitelist.
  • Fully submerged structures without a dry interior now receive a surface arrival platform while their authored geometry remains underwater.
  • Automatic environment hints are now refined from generated placement, with a post-placement check for structures that defer ground projection.
  • Inventory and recipe-viewer catalyst placeholders now use the existing biome-colored portal cube until their generated icons are ready.
  • Structure-pool inventory placeholders retain each member's resolved portal colors during icon crossfades.
  • Automatic portal recipes now reuse cached structure profiles until their selected structures, inference inputs, or analyzed datapack resources change.
  • Generated structures, paths, terrain cleanup, and return portals now use bounded construction writes while normal gameplay protection remains unchanged.

Fixed

  • Pending /dungeon enter requests now reject duplicate requests and cancel safely if the player disconnects, dies, changes dimension, or the instance is deleted.
  • Self-protecting structures such as Sky Arena now finish placing all chunks without their own protection rejecting generated blocks.
  • Grounded structures with measured foundations now lower excessive flat terrain even when it buries only part of the building, fixing cases such as Burning Arena's lower floors being generated underground.
  • Floating entrance routes now carve openings through obstructing walls instead of rejecting safe surface landings that lack a clear route outward.
  • Entrance carving preserves supported landing floors and remains within the configured passage width and headroom.
  • Fixed Awesome Dungeon Ocean frigates and brigantines being classified as underwater structures despite their sea-level placement.
  • Preserved those ships' authored waterline and hull depth instead of raising the ocean above the entire ship.