promotional bannermobile promotional banner

Initial Chunk Generator - By Bloomstone Studio

Uses Chunky to pre-generate a configurable area around spawn before entering a new single-player world, with protected progress and Distant Horizons coordination.
Back to Files

InitialChunkGenerator-ByBloomstoneStudio-NeoForge-26.3-v1.4.6.jar

File nameInitialChunkGenerator-ByBloomstoneStudio-NeoForge-26.3-v1.4.6.jar
Uploaded
Oct 20, 2026
Downloads
27
Size
142.7 KB
Mod Loaders
NeoForge
File ID
9270214
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:initial-chunk-generator-by-bloomstone-studio-1635756:9270214"

Learn more about Curse Maven

What's new

# 1.4.6

## Added

- Added the approved Initial Chunk Generator artwork as a compact 128x128 embedded icon.

## Changed

- Updated compatibility with Distant Horizons 3.3.4.

## Fixed

- Fixed startup crashes when Distant Horizons attempted to connect to Chunky before its per-world provider was ready.
- Removed ICG's global DH configuration and saved-chunk parser interceptions so preparation-specific rules no longer affect normal DH processing.
- Restricted worker limits to the Chunky task owned by the active ICG preparation run.
- Stopped ICG's backfill profiling outside preparation and ignored late timing callbacks after handoff.

# 1.4.0

## Added

- Added a dedicated Distant Horizons preparation stage after Chunky finishes generating terrain.
- Added resumable per-world progress so interrupted Distant Horizons preparation can continue without rerunning completed Chunky generation.
- Added LOD Processing Buffer presets—Minimal, Light, Balanced and Intensive—with their chunks-per-thread values and workload guidance.
- Added an Exit World control during Distant Horizons preparation that safely checkpoints completed work.
- Added dedicated distant-terrain progress messages, a verified chunk counter and a note explaining that progress may pause temporarily during saving and verification.

## Changed

- Combined Chunky and Distant Horizons progress into one continuous preparation scale: Chunky fills 0-50%, then Distant Horizons continues from 50-100% without resetting the displayed percentage.
- Replaced the former simultaneous-processing and restart alternatives with one consistent pipeline: Chunky generation, verified Distant Horizons preparation and direct world entry.
- Distant Horizons preparation now reads Chunky's saved chunks asynchronously, processes them outward from the center and limits outstanding work through a bounded queue.
- Generation threads now scale Chunky's worker limit, saved-chunk reading and the Distant Horizons processing window; worker capacity continues to control Chunky only.
- Distant Horizons retains control of its own generation plan, thread count and runtime workload settings.
- Finish Early now pauses Chunky while confirmation is open and prepares Distant Horizons data for the exact set of chunks completed when generation is stopped.

## Fixed

- Prevented Distant Horizons' built-in Chunky compatibility behavior from locking its generation settings while Initial Chunk Generator is installed.
- Prevented Distant Horizons' independent distant generator from competing with the active Chunky and preparation stages.
- Fixed stalled or displaced Distant Horizons work by respecting live queue capacity and verifying completed terrain before advancing progress.
- Fixed incomplete verification by checking every block column in each generated chunk before marking its distant terrain ready.
- Fixed interrupted preparation recovery with atomic progress checkpoints, backup recovery and exact out-of-order completion tracking.
- Fixed Finish Early so cancelling resumes the same Chunky task and confirming preserves partial outer rings instead of reducing them to an estimated square.

# 1.3.0

## Added

- Added a collapsible Advanced Pipeline Options section to world creation.
- Added an option to keep Distant Horizons LOD processing active while Chunky generates.
- Added an option to enter the prepared world without the post-generation restart.

## Changed

- Marked paused Distant Horizons processing and the post-generation restart as the recommended defaults.
- Added a direct warning that the advanced alternatives may leave missing or incomplete chunks or LODs on some setups.

# 1.2.0

## Changed

- Rebranded the mod as Initial Chunk Generator - By Bloomstone Studio.
- Rebuilt the active project and metadata under the Bloomstone Studio identity.
- Focused current development and distribution on Fabric.
- Expanded the rotating preparation text from 12 to 30 messages covering terrain, structures, inhabitants, the Nether and the End.

# 1.1.2

## Fixed

- Corrected the custom generation radius to accept values from 16 to 4096 blocks while keeping the existing presets unchanged.

# 1.1.1

## Added

- Added a full gameplay-simulation freeze during initial chunk generation.
- Added player and passenger freezing.
- Added datapack tick-function suspension during generation.
- Added backup player damage and death protection.

## Changed

- Kept Chunky generation, chunk I/O, networking, saving, progress updates and Finish Early operational while gameplay simulation is frozen.
- Kept Distant Horizons read-only through generation and the hidden world restart, then restored its previous state.
- Restored the server's previous simulation-freeze state after completion, failure, interruption or shutdown.

## Fixed

- Fixed world-creation tab integration so the Singleplayer and world-creation screens open correctly.
- Removed obsolete Distant Horizons pre-generation stages and progress text.
- Corrected metadata, translations, release checks and documentation.

# 1.1.0

## Added

- Added block-based generation-radius controls with 256, 512 and 1024 block presets and a custom range.
- Added Finish Early with confirmation while preserving completed chunks.
- Added a hidden save, disconnect and world-reopen sequence before gameplay.
- Added clearer generation, completion, failure and reload states.

## Changed

- Changed initial generation to a square centered on world spawn.
- Changed Distant Horizons coordination to read-only mode while Chunky writes the initial area.
- Improved interruption handling so unfinished work does not resume unexpectedly.

## Fixed

- Prevented incomplete stored chunks from being treated as finished terrain by Distant Horizons.

# 1.0.0

## Added

- Added optional first-start chunk generation for new single-player worlds.
- Added configurable generation radius, worker threads and worker capacity.
- Added Chunky full-chunk generation and Distant Horizons LOD preparation.
- Added a preparation screen with live progress.
- Added interruption handling that cancels unfinished work and restores Distant Horizons settings.