Infused Power

Adds attributes to all armor, weapon and tools. Empower items with Arcane Energy & prove your build against the powerful invaders of the Rift.
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infusedpower-0.9.93-neoforge-26.3.jar

File nameinfusedpower-0.9.93-neoforge-26.3.jar
Uploader
ItsDaesItsDaes
Uploaded
Oct 11, 2026
Downloads
26
Size
7.7 MB
Mod Loaders
NeoForge
File ID
9125495
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:infused-power-1578180:9125495"

Learn more about Curse Maven

What's new

Polish and Fixes

Faster loading

  • Big modpacks load faster: Numen prices are now worked out once, when the world starts. In a 318-mod pack this took 5 to 7 minutes in 0.9.91, and now takes about 1 second
  • Joining a world no longer searches the map for structures to show the Rift Altar's loot
  • Starting the game with Tensura no longer crashes

The world through the Sunstone

  • Trees: The green strands round a trunk are round tubes of light now. The trees have new and improved effects too
  • Sunlight: New effects in daylight, under open sky
  • Dark places: New effects in the dark, in tunnels and around monster spawners

The Arcane Anvil

  • The Nullifying Gem: The visual of the Nullifying Gem has been improved and reworked
  • The Chaos Orb: The visual of the Chaos Orb has been improved and reworked
  • The Warp Gem: The visual of the Warp Gem has been improved and reworked
  • The help text over the anvil's empty slots shows only when your hand is empty
  • A blank Warp Gem says the potency of sigil it takes (40), and a sigil that is too strong or too weak says so on its tooltip in the crafting grid

Attributes above 100%

  • 10 attributes keep going past 100%: Accuracy, Freeze Chance, Frost Armor, Daze, Sweep Damage, Explosion Resistance, Sneaking Speed, Soul Sand Speed, Water Movement Efficiency and Cleanse now do more above 100% instead of stopping there. For example Cleanse above 100% leaves the Cleansed effect, 1s for every 10%, which keeps new harmful effects off

Fixes

  • The Rhabdos bolt does 2x the damage
  • Fixed ritual summons costing far too much on the outer rings. Each ring now adds 5% to the cost and the charge time
  • Fixed a graphic bug that showed odd lines in the Sunstone's mark over an ancient city
  • Fixed a graphic bug: the Kobalos's shield and portal hid the water and ice behind them
  • Fixed the colors of ritual glyphs: each ring shows its own glyphs, each in its own color
  • The text shown with Ctrl on glyphs and sigils is smaller, so it fits on the screen
  • Other players now see the raised Sunstone held in both hands
  • Creatures pay fewer essences when scanned, especially the most expensive ones, for balance
  • The Sunstone and the Powered Sunstone have new icons, a golden rim with copper
  • The Sunstone is crafted from 7 gold ingots, 1 copper ingot and 1 Pure Calcite
  • Fixed text that repeated itself in the Table of Practice's creature studies
  • Two stats were both called Swim Speed: the game's water stat is now called Water Movement Efficiency
  • The Cleansed effect has its own icon
  • Fixed how the Numen flow, the links and the Rhabdos look with Sodium and Iris
  • The credits card shows a picture beside each thing SeelkaArt made
  • New sounds for the Kobalos, the Shade, the discovery cards, the Table of Practice's reward chest and the torches ritual

For modpack makers

  • settings.json: firstJoin.giveGuidebook set to false stops giving the Guidebook on first join
  • The Modpack Maker's Tutorial has a Numen prices entry: how a price is found, which items get none, and how to write your own
  • The datapacks guide covers the new price list and its files

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