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Infused Mobs

Hostile mobs spawn with occult-infused tiers and randomized abilities — fully configurable via JSON.
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infusedmobs-2.8.0+1.20.1.jar

File nameinfusedmobs-2.8.0+1.20.1.jar
Uploader
Hunter1712Hunter1712
Uploaded
Sep 24, 2026
Downloads
10
Size
180.9 KB
Mod Loaders
Fabric
File ID
8965206
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:infused-mobs-1628055:8965206"

Learn more about Curse Maven

What's new

 

[2.8.0] - 2026-09-24

Added

  • Minecraft 1.20.1 and 1.21.1 support — one repo now ships all three versions (2.8.0+1.20.1 / +1.21.1 / +26.2) behind per-version shims; gameplay is identical except shield-block negation, which 1.20.1's legacy damage event cannot report (see the shield note under Changed).
  • Mob Blacklist — mobBlacklist config field (entity type ids, e.g. minecraft:spider) excludes types from natural Tier rolls; explicit /infusedmobs summon bypasses it as operator intent. Managed at runtime via /infusedmobs mob add|remove <entity> and /infusedmobs mob list (tab-completes hostile types). Applies on /infusedmobs reload, no restart needed.

Changed

  • Internal deepening with no behaviour change: single Infusion seam behind the roll coordinator, live tracking stores the persisted roll with abilities resolved at query time, extracted Combust effect, narrowed platform seam (spawn plus effectToken), Tier parsing owned by the Tier contract, config pool bound passed in by init.
  • Shield docs now scope negation to 1.21.1/26.2 with the 1.20.1 legacy-event carve-out stated outright.

Fixed

  • Bare /infusedmobs now shows help (previously did nothing despite help text advertising /infusedmobs — show this help).
  • Tier-share correctness fix — rolls are now a single uniform decision (Doom, then Shade, then Cinder intervals), so effective shares equal the documented contract: 40% Cinder / 20% Shade / 10% Doom with 30% vanilla. Previously sequential independent checks gave ~40% / ~12% / ~4.8% with ~43% vanilla — pack balance now matches the docs. No config change needed; custom spawn chances keep working as interval sizes with rarest first.
  • Thorns honesty fix — Thorns is now a reactive HURT Ability (fires when the Infused Mob is damaged by a player, reflecting 15% back) instead of a passive TICK no-op with a cross-trigger side-channel. Passive iteration only visits mobs it can actually affect; shield-blocked hits fire nothing on 1.21.1/26.2 (on 1.20.1 the legacy damage event cannot report blocks, so a blocked hit still fires); reflection never re-triggers.
  • Split-copy Cinder parity fix — Rupture split copies now grant the full documented Cinder experience treatment through the same health/XP path as Tiered rolls (previously Cinder health only, vanilla XP).

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