
Infused Mobs
Hostile mobs spawn with occult-infused tiers and randomized abilities — fully configurable via JSON.
Infused Mobs makes every hostile encounter a gamble. Vanilla monsters spawn with one of three occult tiers and draw powers from a shared pool of 14 abilities — a poison hit here, a speed buff there, a death explosion when you least want one. Infused mobs are common, but their individual effects are kept deliberately weak, and everything is tunable.
Tiers
- 🟢 Cinder — 40% of hostile spawns · 1 ability · 1.5× health & XP · green nametag
- 🟡 Shade — 20% of hostile spawns · 2 abilities · 2× health & XP · yellow nametag
- 🔴 Doom — 10% of hostile spawns · 3 abilities · 4× health & XP · red nametag
Tiers roll as a single uniform decision, so at default settings about 30% of hostile mobs stay vanilla. Abilities range from damage-over-time and passive buffs to death-time splitting and explosions.
Requirements
- Fabric Loader 0.19.3+ and Fabric API
- Minecraft 1.20.1 (Java 17+), 1.21.1 (Java 21+) or 26.2 (Java 25+) — download the jar whose
+mcsuffix matches your game (e.g.infusedmobs-2.8.0+1.21.1.jar) - Install on both client and server
Installation
- Install Fabric Loader and Fabric API for your Minecraft version.
- Download the jar matching your Minecraft version.
- Place it in your
mods/folder and launch. - The config generates at
config/infusedmobs.jsonon first run.
Full documentation
📖 Infused Mobs guide — abilities, commands, configuration, gating, version differences and modpack notes.
Links
- Guide / wiki: https://github.com/Hunter1712/infusedmobs/tree/master/docs/guide
- Source: https://github.com/Hunter1712/infusedmobs
- Issues: https://github.com/Hunter1712/infusedmobs/issues
- Changelog: https://github.com/Hunter1712/infusedmobs/blob/master/CHANGELOG.md
- Fabric API: https://modrinth.com/mod/fabric-api
Licence
All Rights Reserved — see the LICENSE. Modpack inclusion with credit is permitted; redistribution and derivatives require permission.

