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Infinity Relics

Loot caches with randomly forged relic weapons, armor, Ex Deorum hammers and meshes, featuring a case-opening roulette, Mythic powers and a reroll forge.
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infinityrelics-1.20.1-1.1.0.jar

File nameinfinityrelics-1.20.1-1.1.0.jar
Uploaded
Nov 9, 2026
Downloads
6
Size
866.2 KB
Mod Loaders
Forge
File ID
9528446
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:infinity-relics-1792682:9528446")

Learn more about Curse Maven

What's new

Infinity Relics 1.1.0: the weapons and combat update

Every weapon fights differently

  • Longsword (blade): balanced, 3.5 block reach. Riposte: after you're hit in melee, your next hit within 2 seconds deals +50%. Precise: critical hits deal +30% more.
  • Sabre: the fastest weapon, light cuts. Lacerate: +25% damage against lightly armored foes.
  • Greatsword: slow and two-handed, the hardest hitter, 4 block reach. Cleave: a full-strength swing also hits every enemy in a wide arc in front of you for 50% damage. Heavy: strong knockback.
  • War Axe: heavy and slow. Armor Breaker: ignores 35% of armor and disables shields.
  • Pickaxe: Crushing Point: +40% damage against skeletons, golems and silverfish.
  • Bows come in six forms, rolled per bow: Classic, Shortbow, Longbow, Recurve, Warbow and Elven. Each looks and draws differently and shoots differently: Shortbows draw fast with lighter arrows, Longbows draw slowly and hit hard and far, Recurves are a bit better at everything, Warbows knock foes back, and Elven bows shoot fast arrows that pierce one foe. Existing bows become Classic bows.
  • Tooltips show the weapon type, its real damage, speed and reach, its built-in perks and, for bows, the form.

Much higher damage at high rarity

  • Bonus Damage now depends on the weapon type and climbs steeply with rarity. Mythic weapons reach 20+ damage, and Mythic greatswords 32 to 36.
Weapon Common Rare Epic Legendary Mythic
Sabre 6–7 8–10 11–14 15–18 20–22
Longsword 8–9 10–12 13–16 17–20 22–25
War Axe 10–11 12–15 16–19 20–24 26–29
Greatsword 11–13 14–17 18–22 24–28 32–36

(Total attack damage before levels. Speed: sabre 2.0, longsword 1.6, axe 1.0, greatsword 0.9 attacks per second, plus Bonus Speed.)

  • Relics from 1.0.0 keep their place: a roll that was 75% of the way through its old range is read as 75% of the way through the new one. Nothing needs to be rerolled.

Nine new effects for weapons

  • Bleed: chance to make the target bleed, stacking up to 3 times.
  • Sunder: chance to shred 2 armor, stacking up to 5 times.
  • Reaper: kills heal you.
  • Momentum: each hit in a row gives more attack speed, up to 5 stacks.
  • Shockwave: a hit that leaves the target under 30% health bursts out and knocks nearby foes back.
  • Tempest: chain lightning to up to 4 foes. Rolled only on level 10 bonus slots or rerolls.
  • Terror: chance to throw back nearby foes and weaken and slow them.
  • Bulwark: chance on hit to gain absorption hearts.
  • Keen: chance for any hit to strike critically for +75%.
  • Each weapon type rolls from its own effect pool, and every effect has its own color, particles and sound.

Combos, animations and swing trails

  • Blades, sabres, greatswords and axes swing in combos, each with its own attack animation and wind-up: a blade slashes in an X, a sabre cuts left, right and then thrusts, a greatsword cleaves overhead and then sweeps wide, an axe chops down and then across. Mining keeps the normal swing.
  • The swings play in first and third person, so other players see the real slash, sweep, chop and thrust, with the body turning into the swing. Greatswords are held and swung with both hands.
  • Every combo swing leaves a glowing trail along its path, in the weapon's effect color with an edge in its rarity's color, and has a sound that suits the weapon.

Hits and effects

  • Every relic hit bursts in the weapon's colors, critical hits flash, and greatsword hits send a shockwave along the ground and kick your camera.
  • Every effect has its own look and sound: Frost shatters into ice, Ember flares, Storm arcs visibly to each foe it chains to, Venom splashes, Lifesteal drains back into you, Briars and Renewal show when they trigger.
  • Every Mythic power has its own effect: a purple rift for Riftcleave, a spinning wind ring for Whirlwind, a falling blade for Executioner, a cracking shockwave for Earthshatter, stars raining down for Starfall, a golden dome for Aegis, and bursts on each block Veinseeker, Canopy Reaper and Shatterstrike break.
  • Fleetstride leaves wind behind you while sprinting, Skywalk leaves cloud steps, and Third Eye glints.
  • Held relic weapons give off particles that match their effect, and arrows from relic bows leave a trail and burst where they land.
  • Relic bows glint and click the moment they're fully drawn.
  • Kills with Legendary and Mythic weapons release a column of light, and taking out a Legendary or Mythic weapon gives a burst of light and a chime.

Forged looks and worn armor

  • Worn relic armor matches its icon: each piece is colored from its own rolled metals, trim and gem.
  • Every armor style has its own 3D details: curved horns, a crested helm with cheek guards, a crown with gems, a visor with a plume, two-tier pauldrons, gem studs and more. Capes, cloaks and tabards swing as you move.
  • Greatswords have broader blades on their own long two-handed hilt.
  • Gems on relic items and armor glow in the dark, and an animated shine in the rarity's color sweeps over Rare and better gear. Epic, Legendary and Mythic armor gives off small sparkles.
  • A full armor set in one style circles its wearer's feet with motes in the set's color.
  • Fixed see-through holes and floating pixels in some blades, pommels, guards, axe heads and bow limbs. Every part combination is now checked automatically.

Rarity at a glance

  • Relic items have a border in their rarity's color in every inventory and the hotbar. Legendary borders pulse; Mythic borders have lights running around them.
  • Legendary and Mythic tooltips have an animated frame with corner ornaments.
  • Epic, Legendary and Mythic relics on the ground show a beam of light in their rarity's color, with the name above Legendary and Mythic ones.

Relic Forge inspection panel

  • The Relic Forge has a new panel showing your relic big and in 3D, slowly turning. Drag it to turn it yourself. Armor is shown worn by a copy of your character. Rerolls flash and the preview updates right away.

Commands

  • /relics give (operators): roll a relic, a full armor set or a whole kit at any grade, e.g. /relics give set mythic royal or /relics give bow legendary longbow.

Settings and fixes

  • Every visual effect can be turned off in config/infinityrelics-client.toml.
  • The red Mythic aura no longer clutters your own first-person view.

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