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Infinity Relics

Loot caches with randomly forged relic weapons, armor, Ex Deorum hammers and meshes, featuring a case-opening roulette, Mythic powers and a reroll forge.
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Description

βš”οΈ Infinity Relics

Loot caches full of randomly forged relics, made for Ex Deorum skyblock packs.

Kill hostile mobs or raid chests, find a sealed cache, and watch the roulette spin. Every relic gets its own rolled stats, effects and look, so no two are the same.


✨ Features at a glance

  • 🎁 Three loot caches: equipment, Ex Deorum hammers and crooks, and sieve meshes
  • 🎰 Case-opening roulette every time you open one
  • βš”οΈ Weapon types that fight differently: greatswords cleave, axes break armor, longswords riposte, sabres strike fast
  • 🌟 Five rarities, up to Mythic with a unique power per item and 30+ damage greatswords
  • πŸ§ͺ Over 20 effects, from Frost and Lifesteal to Bleed, Momentum and chain lightning
  • πŸŒ€ Combo attacks with their own animations and glowing swing trails, seen by every player
  • 🎨 Forged looks: thousands of part, metal and gem combinations, matched on worn armor
  • πŸ›‘οΈ Armor set bonuses for four matching pieces
  • πŸ“ˆ Relic leveling up to level 10
  • πŸ”¨ Relic Forge to salvage and reroll your gear, with a turning 3D preview
  • βš™οΈ Fully configurable drop rates

πŸ†• New in 1.1.0

  • βš”οΈ Every weapon type has a role: its own speed, reach and built-in perks
  • πŸ’₯ Much higher damage at high rarity: Mythic weapons reach 20+, Mythic greatswords 32 to 36
  • πŸ§ͺ Nine new weapon effects: Bleed, Sunder, Reaper, Momentum, Shockwave, Tempest, Terror, Bulwark and Keen
  • πŸŒ€ Combo attacks in first and third person, with glowing trails, hit bursts and sounds for every effect and Mythic power
  • 🏹 Six bow forms that look and shoot differently
  • πŸ›‘οΈ Worn armor matches its icon, with 3D details for every style
  • πŸ–ΌοΈ Rarity borders, animated Legendary and Mythic tooltips, and named loot beams
  • πŸ” 3D inspection preview in the Relic Forge
  • Relics from 1.0.0 keep working and are rescaled to the new damage ranges automatically

🎁 Loot Caches

CacheWhat's insideMob killChest
Equipment PackageRelic blade, sabre, greatsword, axe, pickaxe, bow or armor2%8%
Toolsmith's CacheEx Deorum hammer or crook with relic stats0.5%2%
Sealed Mesh RelicEx Deorum sieve mesh with woven powers0.04%0.16%
  • Works with modded mobs too
  • Kills by fire, poison, falling, lava or your tamed wolf count if you hit the mob in the last few seconds
  • Bosses roll at 10Γ— the chance
  • Mesh and tool caches only give tiers you've already unlocked, so they never skip your progression

🎰 Case-Opening Roulette

Opening a cache spins a strip of possible rewards that slows down and stops on what you actually won.

  • 🟑 Legendary pulls flash gold
  • πŸ”΄ Mythic pulls flash red
  • πŸ“£ Both are announced in chat
  • πŸ‘Ÿ Sneak while opening to skip the animation

βš”οΈ Weapon Types

Every weapon type fights the way it would in real life, with its own speed, reach and built-in perks:

WeaponFeelBuilt-in perks
Longsword (blade)Balanced, 1.6 attacks/s, 3.5 block reachRiposte: +50% on your next hit within 2s after being struck Β· Precise: crits deal +30% more
SabreFastest, 2.0 attacks/s, light cutsLacerate: +25% against lightly armored foes
GreatswordSlow and two-handed, 0.9 attacks/s, 4 block reachCleave: full swings hit every foe in a wide arc for 50% Β· Heavy: strong knockback
War AxeHeavy, 1.0 attacks/sArmor Breaker: ignores 35% of armor, disables shields
PickaxeA tool with a pointCrushing Point: +40% against skeletons, golems and silverfish
BowsSix formsShortbows draw fast with lighter arrows, Longbows hit hard and far, Recurves are a bit better at everything, Warbows knock back, Elven arrows fly fast and pierce one foe; Classic is the all-rounder

Damage by rarity

Weaponβšͺ CommonπŸ”΅ Rare🟣 Epic🟑 LegendaryπŸ”΄ Mythic
Sabre6–78–1011–1415–1820–22
Longsword8–910–1213–1617–2022–25
War Axe10–1112–1516–1920–2426–29
Greatsword11–1314–1718–2224–2832–36

Total attack damage before levels; Bonus Speed rolls add to the attack speeds above. Tooltips show every weapon's real damage, speed and reach.

Combat

  • πŸŒ€ Blades, sabres, greatswords and axes swing in combos, each with its own wind-up and attack animation: a blade slashes in an X, a sabre cuts left, right and then thrusts, a greatsword cleaves overhead and then sweeps wide, an axe chops down and then across. Mining keeps the normal swing.
  • πŸ‘€ The swings play in first and third person, so other players see the real slash, sweep, chop and thrust. Greatswords are held and swung with both hands.
  • πŸŒ™ Every swing leaves a glowing trail in the weapon's effect color, edged in its rarity's color, with a whoosh that suits the weapon.
  • πŸ’₯ Hits burst in the weapon's colors, critical hits flash, and greatsword hits send a shockwave along the ground and kick your camera.

🌟 Rarities

βšͺ CommonπŸ”΅ Rare🟣 Epic🟑 LegendaryπŸ”΄ Mythic
65%25%8.8%1%0.2%

Higher rarity means higher stat ranges and more effects: one for Common and Rare, two for Epic, three for Legendary and Mythic.

πŸ”΄ Mythic Powers

Mythic relics have a red frame, a red particle aura, and one unique power per item type, each with its own effect and sound:

ItemPowerEffect
BladeRiftcleave25% chance to strike again through a rift for 60% damage
SabreWhirlwindEvery hit also cuts enemies within 3 blocks for 35% damage
GreatswordExecutioner+60% damage against enemies below 35% health
AxeEarthshatter20% chance to shatter the ground, launching and slowing nearby enemies
PickaxeVeinseekerMines up to 24 connected ores of the same kind
BowStarfallArrows burst on hit, dealing 5 damage to enemies within 3 blocks
HelmetThird EyeNight vision, and enemies within 14 blocks glow through walls
ChestplateAegisOnce every 2 minutes, a fatal hit leaves you standing with absorption and regeneration
LeggingsFleetstrideSpeed II and Jump Boost
BootsSkywalkNo fall damage, and you can drift down slowly while sneaking
HammerShatterstrikeCrushes a 3Γ—3 area facing you
CrookCanopy ReaperCrooks up to 32 connected leaves

πŸ§ͺ Effects

Each weapon type rolls from its own pool:

ItemPossible effects
LongswordFrost Β· Venom Β· Ember Β· Lifesteal Β· Storm Β· Keen Β· Bulwark Β· Reaper Β· Momentum
SabreFrost Β· Venom Β· Ember Β· Lifesteal Β· Storm Β· Bleed Β· Momentum Β· Keen Β· Reaper
GreatswordFrost Β· Ember Β· Lifesteal Β· Storm Β· Shockwave Β· Terror Β· Sunder Β· Reaper Β· Bulwark
War AxeFrost Β· Ember Β· Venom Β· Lifesteal Β· Storm Β· Sunder Β· Bleed Β· Terror Β· Shockwave
BowsFrost Β· Venom Β· Ember Β· Lifesteal Β· Storm Β· Keen Β· Bleed Β· Sunder Β· Reaper
πŸ›‘οΈ ArmorRenewal Β· Briars Β· Steadfast
⛏️ PickaxesHaste Β· Prosperity Β· Restoration
πŸ”¨ HammersOvercrush Β· Haste Β· Restoration
🌿 CrooksBountiful · Haste · Restoration
πŸ•ΈοΈ MeshesWoven Fortune Β· Swiftweave Β· Echo

✦ Level 10 bonus slots and rerolls can also give Tempest (chain lightning to 4 foes) on weapons, Swiftness on armor, and Nourish on pickaxes, hammers and crooks.

EffectWhat it does
FrostChance to slow the target
VenomChance to poison (withers undead and spiders instead)
EmberChance to set the target on fire
LifestealHeals a share of the damage you deal
StormChance to arc to 2 nearby foes
BleedChance to make the target bleed, stacking up to 3 times
SunderChance to shred 2 armor, stacking up to 5 times
ReaperKills heal you
MomentumEach hit in a row gives more attack speed, up to 5 stacks
ShockwaveA hit that leaves the target under 30% health bursts out and knocks nearby foes back
TerrorChance to throw back nearby foes and weaken and slow them
BulwarkChance on hit to gain absorption hearts
KeenChance for any hit to strike critically for +75%
TempestChance to chain lightning to up to 4 foes

πŸ’‘ Relic hammers, crooks and meshes are the real Ex Deorum items with extra data, so every recipe, sieve and machine still accepts them. Relic hammers and crooks also get 1.5Γ— to 4.5Γ— durability.


✨ Visual Effects

  • πŸ’Ž Gems on relic items and armor glow in the dark
  • 🌈 An animated shine in the rarity's color sweeps over Rare and better gear
  • ❄️ Held weapons give off particles matching their effect: snowflakes, embers, sparks and more
  • ⚑ Every effect and every Mythic power has its own look and sound: Frost shatters into ice, Storm arcs to each foe, Lifesteal drains back into you, Starfall rains stars, Aegis raises a golden dome
  • 🏹 Relic bows glint and click at full draw, and their arrows leave a trail and burst where they land
  • ✨ Taking out a Legendary or Mythic weapon gives a burst of light and a chime, and their kills release a column of light
  • πŸ–ΌοΈ Rarity borders in every inventory and the hotbar, and animated Legendary and Mythic tooltips
  • πŸ”¦ Epic, Legendary and Mythic drops show a beam of light, with the name above Legendary and Mythic ones
  • πŸ›‘οΈ Full armor sets circle their wearer with motes in the set's color

Every effect can be turned off in config/infinityrelics-client.toml.


🎨 Forged Looks

Every weapon and armor piece is put together from generated parts, with at least six shapes per part plus metals, gems and trims. Bows come in six forms: Classic, Shortbow, Longbow, Recurve, Warbow and Elven. Greatswords have broad blades on their own long two-handed hilt. That's thousands of combinations.

Worn armor matches its icon: the same metals, trim and gem, plus 3D details for each style, such as Horned horns, a Gladiator crest and pauldrons, a Royal crown and cape, a Knight visor and a Ranger cloak.

  • ✨ An animated shine in the rarity's color sweeps over Rare and better armor
  • πŸ’Ž Gems glow in the dark and pulse
  • 🌟 Epic, Legendary and Mythic armor sparkles
  • 🧣 Capes, cloaks and tabards swing as you move

The tooltips show a rarity frame, a star rating, overall roll quality, a quality bar for each stat, the weapon's type, damage, speed, reach and perks, and colored effect lines. Hold Shift to see each stat's possible range.


πŸ›‘οΈ Armor Sets

Wear four relic armor pieces in the same style for a set bonus:

SetBonus
KnightImmune to knockback
CrusaderEach kill heals 1.5 hearts
HornedStrength I for 8 seconds after a kill
Gladiator+2 attack damage
RangerSpeed I and +25% arrow damage
Royal+1 Luck and +50% experience from kills

πŸ“ˆ Relic Leveling

Relics earn XP and level up to 10:

  • βš”οΈ Weapons earn XP from your kills
  • πŸ›‘οΈ Armor earns XP from your kills while worn
  • ⛏️ Tools earn XP from blocks you break

Each level adds a small permanent stat boost, and level 10 unlocks an extra effect slot ✦.


πŸ”¨ Relic Forge

Recipe: a diamond on top, then iron ingot Β· anvil Β· iron ingot, then three obsidian.

  • ♻️ Salvage unwanted relics into Relic Shards. Higher rarity, better rolls and higher level give more.
  • 🎲 Reroll one stat, one effect, or only the look
  • πŸ”„ Reforge everything at once, and πŸ”’ lock one roll first to keep it
  • πŸ” Inspect your relic in a big 3D preview that slowly turns; drag it to look around. Armor is shown worn by your character, and the preview updates right after a reroll.

βš™οΈ Configuration and Commands

All drop chances, the boss multiplier, and whether mob-farm machines (fake players) earn caches are set in:
<world>/serverconfig/infinityrelics-server.toml

Every visual effect can be turned off per player in config/infinityrelics-client.toml.

CommandWhat it does
/relics dropstatsShows how many kills could roll caches, and why any were skipped
/relics droptestChecks that no other mod deletes cache drops (needs cheats or op)
/relics give set <grade> [style]Gives a full armor set at any grade (needs cheats or op)
/relics give kit <grade> [style]Gives the armor set plus every weapon and tool
/relics give <item> <grade> [bow form]Gives one relic, e.g. /relics give bow mythic longbow

πŸ“‹ Requirements

  • Minecraft 1.20.1
  • Forge 47.4.28 or newer
  • Ex Deorum 1.53.x (required)
  • Install on both the server and every client

⚠️ Infinity Relics hooks into Ex Deorum's sieve, hammer and crook code, so other Ex Deorum versions aren't supported yet.

βœ… Tested in the Project Infinity modpack with about 370 mods.


The equipment-case idea is inspired by MegaLoot (Iskallia). All art, models and code in Infinity Relics are original.
Licensed under GPL-3.0. Source code is available on the project page.

Infinity Relics Team

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