Description
βοΈ Infinity Relics
Loot caches full of randomly forged relics, made for Ex Deorum skyblock packs.
Kill hostile mobs or raid chests, find a sealed cache, and watch the roulette spin. Every relic gets its own rolled stats, effects and look, so no two are the same.
β¨ Features at a glance
- π Three loot caches: equipment, Ex Deorum hammers and crooks, and sieve meshes
- π° Case-opening roulette every time you open one
- βοΈ Weapon types that fight differently: greatswords cleave, axes break armor, longswords riposte, sabres strike fast
- π Five rarities, up to Mythic with a unique power per item and 30+ damage greatswords
- π§ͺ Over 20 effects, from Frost and Lifesteal to Bleed, Momentum and chain lightning
- π Combo attacks with their own animations and glowing swing trails, seen by every player
- π¨ Forged looks: thousands of part, metal and gem combinations, matched on worn armor
- π‘οΈ Armor set bonuses for four matching pieces
- π Relic leveling up to level 10
- π¨ Relic Forge to salvage and reroll your gear, with a turning 3D preview
- βοΈ Fully configurable drop rates
π New in 1.1.0
|
π Loot Caches
| Cache | What's inside | Mob kill | Chest |
|---|---|---|---|
| Equipment Package | Relic blade, sabre, greatsword, axe, pickaxe, bow or armor | 2% | 8% |
| Toolsmith's Cache | Ex Deorum hammer or crook with relic stats | 0.5% | 2% |
| Sealed Mesh Relic | Ex Deorum sieve mesh with woven powers | 0.04% | 0.16% |
- Works with modded mobs too
- Kills by fire, poison, falling, lava or your tamed wolf count if you hit the mob in the last few seconds
- Bosses roll at 10Γ the chance
- Mesh and tool caches only give tiers you've already unlocked, so they never skip your progression
π° Case-Opening Roulette
Opening a cache spins a strip of possible rewards that slows down and stops on what you actually won.
- π‘ Legendary pulls flash gold
- π΄ Mythic pulls flash red
- π£ Both are announced in chat
- π Sneak while opening to skip the animation
βοΈ Weapon Types
Every weapon type fights the way it would in real life, with its own speed, reach and built-in perks:
| Weapon | Feel | Built-in perks |
|---|---|---|
| Longsword (blade) | Balanced, 1.6 attacks/s, 3.5 block reach | Riposte: +50% on your next hit within 2s after being struck Β· Precise: crits deal +30% more |
| Sabre | Fastest, 2.0 attacks/s, light cuts | Lacerate: +25% against lightly armored foes |
| Greatsword | Slow and two-handed, 0.9 attacks/s, 4 block reach | Cleave: full swings hit every foe in a wide arc for 50% Β· Heavy: strong knockback |
| War Axe | Heavy, 1.0 attacks/s | Armor Breaker: ignores 35% of armor, disables shields |
| Pickaxe | A tool with a point | Crushing Point: +40% against skeletons, golems and silverfish |
| Bows | Six forms | Shortbows draw fast with lighter arrows, Longbows hit hard and far, Recurves are a bit better at everything, Warbows knock back, Elven arrows fly fast and pierce one foe; Classic is the all-rounder |
Damage by rarity
| Weapon | βͺ Common | π΅ Rare | π£ Epic | π‘ Legendary | π΄ Mythic |
|---|---|---|---|---|---|
| Sabre | 6β7 | 8β10 | 11β14 | 15β18 | 20β22 |
| Longsword | 8β9 | 10β12 | 13β16 | 17β20 | 22β25 |
| War Axe | 10β11 | 12β15 | 16β19 | 20β24 | 26β29 |
| Greatsword | 11β13 | 14β17 | 18β22 | 24β28 | 32β36 |
Total attack damage before levels; Bonus Speed rolls add to the attack speeds above. Tooltips show every weapon's real damage, speed and reach.
Combat
- π Blades, sabres, greatswords and axes swing in combos, each with its own wind-up and attack animation: a blade slashes in an X, a sabre cuts left, right and then thrusts, a greatsword cleaves overhead and then sweeps wide, an axe chops down and then across. Mining keeps the normal swing.
- π The swings play in first and third person, so other players see the real slash, sweep, chop and thrust. Greatswords are held and swung with both hands.
- π Every swing leaves a glowing trail in the weapon's effect color, edged in its rarity's color, with a whoosh that suits the weapon.
- π₯ Hits burst in the weapon's colors, critical hits flash, and greatsword hits send a shockwave along the ground and kick your camera.
π Rarities
| βͺ Common | π΅ Rare | π£ Epic | π‘ Legendary | π΄ Mythic |
|---|---|---|---|---|
| 65% | 25% | 8.8% | 1% | 0.2% |
Higher rarity means higher stat ranges and more effects: one for Common and Rare, two for Epic, three for Legendary and Mythic.
π΄ Mythic Powers
Mythic relics have a red frame, a red particle aura, and one unique power per item type, each with its own effect and sound:
| Item | Power | Effect |
|---|---|---|
| Blade | Riftcleave | 25% chance to strike again through a rift for 60% damage |
| Sabre | Whirlwind | Every hit also cuts enemies within 3 blocks for 35% damage |
| Greatsword | Executioner | +60% damage against enemies below 35% health |
| Axe | Earthshatter | 20% chance to shatter the ground, launching and slowing nearby enemies |
| Pickaxe | Veinseeker | Mines up to 24 connected ores of the same kind |
| Bow | Starfall | Arrows burst on hit, dealing 5 damage to enemies within 3 blocks |
| Helmet | Third Eye | Night vision, and enemies within 14 blocks glow through walls |
| Chestplate | Aegis | Once every 2 minutes, a fatal hit leaves you standing with absorption and regeneration |
| Leggings | Fleetstride | Speed II and Jump Boost |
| Boots | Skywalk | No fall damage, and you can drift down slowly while sneaking |
| Hammer | Shatterstrike | Crushes a 3Γ3 area facing you |
| Crook | Canopy Reaper | Crooks up to 32 connected leaves |
π§ͺ Effects
Each weapon type rolls from its own pool:
| Item | Possible effects |
|---|---|
| Longsword | Frost Β· Venom Β· Ember Β· Lifesteal Β· Storm Β· Keen Β· Bulwark Β· Reaper Β· Momentum |
| Sabre | Frost Β· Venom Β· Ember Β· Lifesteal Β· Storm Β· Bleed Β· Momentum Β· Keen Β· Reaper |
| Greatsword | Frost Β· Ember Β· Lifesteal Β· Storm Β· Shockwave Β· Terror Β· Sunder Β· Reaper Β· Bulwark |
| War Axe | Frost Β· Ember Β· Venom Β· Lifesteal Β· Storm Β· Sunder Β· Bleed Β· Terror Β· Shockwave |
| Bows | Frost Β· Venom Β· Ember Β· Lifesteal Β· Storm Β· Keen Β· Bleed Β· Sunder Β· Reaper |
| π‘οΈ Armor | Renewal Β· Briars Β· Steadfast |
| βοΈ Pickaxes | Haste Β· Prosperity Β· Restoration |
| π¨ Hammers | Overcrush Β· Haste Β· Restoration |
| πΏ Crooks | Bountiful Β· Haste Β· Restoration |
| πΈοΈ Meshes | Woven Fortune Β· Swiftweave Β· Echo |
β¦ Level 10 bonus slots and rerolls can also give Tempest (chain lightning to 4 foes) on weapons, Swiftness on armor, and Nourish on pickaxes, hammers and crooks.
| Effect | What it does |
|---|---|
| Frost | Chance to slow the target |
| Venom | Chance to poison (withers undead and spiders instead) |
| Ember | Chance to set the target on fire |
| Lifesteal | Heals a share of the damage you deal |
| Storm | Chance to arc to 2 nearby foes |
| Bleed | Chance to make the target bleed, stacking up to 3 times |
| Sunder | Chance to shred 2 armor, stacking up to 5 times |
| Reaper | Kills heal you |
| Momentum | Each hit in a row gives more attack speed, up to 5 stacks |
| Shockwave | A hit that leaves the target under 30% health bursts out and knocks nearby foes back |
| Terror | Chance to throw back nearby foes and weaken and slow them |
| Bulwark | Chance on hit to gain absorption hearts |
| Keen | Chance for any hit to strike critically for +75% |
| Tempest | Chance to chain lightning to up to 4 foes |
π‘ Relic hammers, crooks and meshes are the real Ex Deorum items with extra data, so every recipe, sieve and machine still accepts them. Relic hammers and crooks also get 1.5Γ to 4.5Γ durability. |
β¨ Visual Effects
- π Gems on relic items and armor glow in the dark
- π An animated shine in the rarity's color sweeps over Rare and better gear
- βοΈ Held weapons give off particles matching their effect: snowflakes, embers, sparks and more
- β‘ Every effect and every Mythic power has its own look and sound: Frost shatters into ice, Storm arcs to each foe, Lifesteal drains back into you, Starfall rains stars, Aegis raises a golden dome
- πΉ Relic bows glint and click at full draw, and their arrows leave a trail and burst where they land
- β¨ Taking out a Legendary or Mythic weapon gives a burst of light and a chime, and their kills release a column of light
- πΌοΈ Rarity borders in every inventory and the hotbar, and animated Legendary and Mythic tooltips
- π¦ Epic, Legendary and Mythic drops show a beam of light, with the name above Legendary and Mythic ones
- π‘οΈ Full armor sets circle their wearer with motes in the set's color
Every effect can be turned off in config/infinityrelics-client.toml.
π¨ Forged Looks
Every weapon and armor piece is put together from generated parts, with at least six shapes per part plus metals, gems and trims. Bows come in six forms: Classic, Shortbow, Longbow, Recurve, Warbow and Elven. Greatswords have broad blades on their own long two-handed hilt. That's thousands of combinations.
Worn armor matches its icon: the same metals, trim and gem, plus 3D details for each style, such as Horned horns, a Gladiator crest and pauldrons, a Royal crown and cape, a Knight visor and a Ranger cloak.
- β¨ An animated shine in the rarity's color sweeps over Rare and better armor
- π Gems glow in the dark and pulse
- π Epic, Legendary and Mythic armor sparkles
- π§£ Capes, cloaks and tabards swing as you move
The tooltips show a rarity frame, a star rating, overall roll quality, a quality bar for each stat, the weapon's type, damage, speed, reach and perks, and colored effect lines. Hold Shift to see each stat's possible range.
π‘οΈ Armor Sets
Wear four relic armor pieces in the same style for a set bonus:
| Set | Bonus |
|---|---|
| Knight | Immune to knockback |
| Crusader | Each kill heals 1.5 hearts |
| Horned | Strength I for 8 seconds after a kill |
| Gladiator | +2 attack damage |
| Ranger | Speed I and +25% arrow damage |
| Royal | +1 Luck and +50% experience from kills |
π Relic Leveling
Relics earn XP and level up to 10:
- βοΈ Weapons earn XP from your kills
- π‘οΈ Armor earns XP from your kills while worn
- βοΈ Tools earn XP from blocks you break
Each level adds a small permanent stat boost, and level 10 unlocks an extra effect slot β¦.
π¨ Relic Forge
Recipe: a diamond on top, then iron ingot Β· anvil Β· iron ingot, then three obsidian.
- β»οΈ Salvage unwanted relics into Relic Shards. Higher rarity, better rolls and higher level give more.
- π² Reroll one stat, one effect, or only the look
- π Reforge everything at once, and π lock one roll first to keep it
- π Inspect your relic in a big 3D preview that slowly turns; drag it to look around. Armor is shown worn by your character, and the preview updates right after a reroll.
βοΈ Configuration and Commands
All drop chances, the boss multiplier, and whether mob-farm machines (fake players) earn caches are set in:<world>/serverconfig/infinityrelics-server.toml
Every visual effect can be turned off per player in config/infinityrelics-client.toml.
| Command | What it does |
|---|---|
/relics dropstats | Shows how many kills could roll caches, and why any were skipped |
/relics droptest | Checks that no other mod deletes cache drops (needs cheats or op) |
/relics give set <grade> [style] | Gives a full armor set at any grade (needs cheats or op) |
/relics give kit <grade> [style] | Gives the armor set plus every weapon and tool |
/relics give <item> <grade> [bow form] | Gives one relic, e.g. /relics give bow mythic longbow |
π Requirements
- Minecraft 1.20.1
- Forge 47.4.28 or newer
- Ex Deorum 1.53.x (required)
- Install on both the server and every client
β οΈ Infinity Relics hooks into Ex Deorum's sieve, hammer and crook code, so other Ex Deorum versions aren't supported yet. |
β Tested in the Project Infinity modpack with about 370 mods.
The equipment-case idea is inspired by MegaLoot (Iskallia). All art, models and code in Infinity Relics are original.
Licensed under GPL-3.0. Source code is available on the project page.






