
Infinity OneBlock by DelinkedDE
1.1 OUT NOW – No More Clicking (as soon Curseforge approved it)
One block. Every possibility in your pack.

Infinity OneBlock places you in a purpose-built void world with a single permanent block. Break it and receive a random item from Minecraft or the compatible mods installed on the server. The block immediately returns, turning every world into a different story shaped by improvisation, discovery and the contents of your modpack.
This is not a traditional sequence of dirt, stone and biome phases. The full eligible item pool is the challenge from the first roll.

What 1.1 adds – No More Clicking
The machine age begins. Your OneBlock no longer needs you to hit it forever: build your first machines, let them roll for you, recycle the junk and keep the chaos organized – while every single roll stays truly random.
Fracture Bar and your own materials
- Every roll fills a hidden Fracture Bar. Manual rolls count double during the opening phase, so your first steps pay off quickly.
- Every 16 Fracture points the OneBlock hands you an Infinity Splinter, every 128 points a Fractured Infinity Ore.
- Mine Fractured Infinity Ore for Fractured Shards (Fortune helps) or keep the ore itself with Silk Touch.
- At 400 Fracture points you receive a single Anchor Seed – the heart of your first automatic machine.
- These rewards are guaranteed, never a lucky drop. A full inventory makes them wait instead of getting lost.
Resonance Clamp – the OneBlock mines itself
- Place it within 2 blocks of your OneBlock and it rolls automatically every 8 seconds.
- Results land in its own 9-slot buffer, ready for hoppers and item pipes.
- A full buffer pauses the clamp safely. Nothing is dropped, deleted or duplicated.
- Automatic rolls count for discoveries, Insight and the Fracture Bar, just like mining by hand.
Entropy Condenser – turn junk into progress
- Feed it surplus random items and it compacts them into Matter Bundles.
- Keeps the last copy of every item by default, so a rare find is never lost by accident.
- A 5-slot filter list protects items you never want to condense.
- Diminishing returns stop cobblestone and duplication loops from becoming an infinite currency.
Possibility Cache – storage built for chaos
- One slot per item type, 27 types – or 54 with a Cache Expansion.
- Items from mods you removed stay safe and come back when the mod returns.
Probability Sorter – routing without headaches
- Route items by exact item, by mod or by tag to up to six sides.
- Three rules per side plus a fallback side for everything else.
- Full targets make items wait. Nothing is ever deleted.
Discovery Terminal – your collection at a glance
- Browse everything your world has ever discovered.
- Search by name or ID, filter by mod, sort alphabetically or by your newest finds.
- Recent discoveries are highlighted instead of spamming the chat.
Animated machines
Every machine is fully animated and shows what it is doing: the clamp charges and strikes, the condenser spins and compresses, the sorter swings towards its target, the cache lid slides open. The animations follow the real machine state – working, idle, blocked or searching for the OneBlock.
Cinematic tutorials
- The first time you enter an Infinity world, the camera lifts away to a small film island: your own character mines the OneBlock, grows the island and opens the output buffer while a calm narrator and soft music explain the basics.
- Every machine has its own short film: how to earn Splinters, Shards and the Anchor Seed, how each machine is crafted, where it belongs and how its window works.
- Replay any tutorial from the Infinity Guide. Esc skips at any time.
- English voice-over with English and German subtitles. During a tutorial your real character is safely frozen and invisible – on servers too.
Automation and modpack support
- All machines work with hoppers, Fabric Transfer API, NeoForge capabilities and Forge item handlers, including item pipes from other mods.
- Optional energy for faster machines: FE on NeoForge and Forge, Team Reborn Energy on Fabric. Energy is a bonus, never a requirement.
- Optional private machines: servers can allow only the owner and operators to open them.
- Every value – fracture thresholds, clamp speed and range, compaction rates, energy – is configurable on the server.
- A new Machine Age chapter in the Infinity Guide with recipes, your Fracture progress and the road to the Anchor Seed.
Worlds from 1.0.x load without changes. Install the same build on the server and every connecting client.
Everything from 1.0
- A dedicated void-world preset selected automatically for new worlds.
- One permanent Infinity OneBlock that never needs to be replaced.
- Random output from Minecraft and eligible installed mods.
- Uniform item selection or balanced namespace selection for large modpacks.
- A synchronized 27-slot output buffer that protects results when inventories fill up.
- Hopper and loader-native item transport support.
- Persistent roll totals, discoveries, Insight and world state.
- A compact top-right Insight display without repetitive discovery messages in chat.
- The Infinity Guide: a quest map opened from the inventory that explains every system and tracks your progress live, even in multiplayer.
- Early Void Tether and hunger protection for fairer starts.
- Integrated 3x3 crafting so progression never depends on one lucky crafting-table roll.
- Configurable allowlists, denylists, ID rules and datapack tags for pack authors.
- Pool diagnostics and clear exclusion reasons for server administrators.
- A custom title screen and custom loading presentation.
- Singleplayer, LAN and dedicated-server play.
- Full English and German translations.
The random pool is built once and safely rebuilt on datapack reload. Administrative, debug and broken entries are filtered or quarantined, keeping huge registries playable without rebuilding the pool on every roll.
Multiplayer and modpacks
Infinity OneBlock is designed as both a standalone mod and a modpack foundation. A Vanilla-only installation is fully playable, while larger packs expand the possible output pool. The server owns random rolls, progression and saved data; every connecting player needs the matching mod build.
Supported release targets:
- Minecraft 26.2: Fabric and NeoForge
- Minecraft 26.1 / 26.1.2: Fabric and NeoForge
- Minecraft 1.21.1: Fabric, NeoForge and Forge
- Minecraft 1.20.1: Fabric and Forge
Public roadmap
1.0 – Reliable Infinity (released)
The complete safe foundation: void-world gameplay, modpack-wide random output, protected storage, persistence, discovery, start protection, the Infinity Guide, administration tools and multiplayer support.
1.1 – No More Clicking (available now)
The first progression expansion: the Fracture Bar with guaranteed materials, the Resonance Clamp as first OneBlock automation, matter recycling, specialized storage, sorting, the Discovery Terminal, cinematic tutorials and the Machine Age chapter in the Infinity Guide. Your first slow automatic setup is reachable after roughly 15 to 25 minutes instead of hours of manual mining.
1.2 – Causality (next)
Probability becomes a system the player can influence but never completely command. Item domains, Resonance Lenses, Stability, Causal Strain, anomalies, advanced machines and the Atlas of Possibilities – a complete progression overview inside the Infinity Guide – expand the challenge.
1.3 – Convergence
Long-term progression opens a route beyond the missing Nether and End: four Axioms, the Convergence Altar, the Singularity Bore and a safe journey into The Interstice.
2.0 – The Constant
The planned finale introduces a world-shaped endboss whose abilities respond to how that world used automation, resonance and recycling. Victory unlocks a choice between three endless postgame paths.
INCOMING
Future development concept previews
The following images are concept art for planned updates. They are not part of version 1.1 and may change during development.
The Constant

Convergence Altar and Rift Gateway

Discarded Echo Brute

The promise
The OneBlock remains the heart of the experience. Progress adds ways to store, automate and influence possibility without turning the mod into a standard phase-based OneBlock or requiring another content mod to finish it.

