Infinite_Card-beta-08011401.jar
Curse Maven Snippet
What's new
beta-08011401 - 2026-08-15
Added
- Added warehouse-backed Adventure deck construction. Players can save multiple starting decks, left-click a valid profile to start immediately, and right-click to edit it.
- Added difficulty-specific starting-deck limits: ordinary-card capacity rises from 6 to 9, chaos-card capacity rises from 0 to 3, and higher difficulties progressively allow Superposition, Disorder, and Transgression cards.
- First introduced the Chaos system: persistent card-instance identities, five explicit phases, deterministic depth-based activation, hidden dynamic routes, Awakening and Superposition trials, five Dead Sea Scroll chapters, and the Chaos Codex ritual interface. beta-07 did not contain Chaos content.
- Added five boundary Sigils: Gray Area, Shabriri's Grape, Transcendent Ascension, Zero-Sum Wager, and Life Link. Boundary effects use source tracking, Roman-numeral transcendence coefficients, separate overhead colors, and snapshot/NBT persistence.
- Added independent 16x16 pixel icons for all seven chaos-system Sigils. Shabriri's Grape follows the owner-provided reference; no unapproved AI art was introduced.
- Added Village Raid story content, elite variants, captain cards, Illusioner disruption, and a seven-wave raid encounter with Villager, Flower, and Iron Golem encounter cards.
- Added six starter warehouse cards for first-time players and prevented recycling the collection below six total cards.
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