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Infinite_Card

A fabric PVE card fighting mod featured by original creature and items in Minecraft.
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Infinite_Card-beta-08011401.jar

File nameInfinite_Card-beta-08011401.jar
Uploader
GlacierskaGlacierska
Uploaded
Aug 15, 2026
Downloads
6
Size
24.9 MB
Mod Loaders
Fabric
File ID
8655334
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:infinite-card-1605843:8655334"

Learn more about Curse Maven

What's new

beta-08011401 - 2026-08-15

Added

  • Added warehouse-backed Adventure deck construction. Players can save multiple starting decks, left-click a valid profile to start immediately, and right-click to edit it.
  • Added difficulty-specific starting-deck limits: ordinary-card capacity rises from 6 to 9, chaos-card capacity rises from 0 to 3, and higher difficulties progressively allow Superposition, Disorder, and Transgression cards.
  • First introduced the Chaos system: persistent card-instance identities, five explicit phases, deterministic depth-based activation, hidden dynamic routes, Awakening and Superposition trials, five Dead Sea Scroll chapters, and the Chaos Codex ritual interface. beta-07 did not contain Chaos content.
  • Added five boundary Sigils: Gray Area, Shabriri's Grape, Transcendent Ascension, Zero-Sum Wager, and Life Link. Boundary effects use source tracking, Roman-numeral transcendence coefficients, separate overhead colors, and snapshot/NBT persistence.
  • Added independent 16x16 pixel icons for all seven chaos-system Sigils. Shabriri's Grape follows the owner-provided reference; no unapproved AI art was introduced.
  • Added Village Raid story content, elite variants, captain cards, Illusioner disruption, and a seven-wave raid encounter with Villager, Flower, and Iron Golem encounter cards.
  • Added six starter warehouse cards for first-time players and prevented recycling the collection below six total cards.

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