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Infinite_Card

A fabric PVE card fighting mod featured by original creature and items in Minecraft.
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Infinite_Card-beta-06011401.1.jar

File nameInfinite_Card-beta-06011401.1.jar
Uploader
GlacierskaGlacierska
Uploaded
Jul 29, 2026
Downloads
5
Size
21.9 MB
Mod Loaders
Fabric
File ID
8534400
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:infinite-card-1605843:8534400"

Learn more about Curse Maven

What's new

Changelog - beta-06011401

Date: 2026-07-29 Status: candidate

Added

  • Added Expedition as the third formal game mode alongside Adventure and Competitive. Expedition uses separate preparation, staging, and mission states with dedicated nine-slot hotbars.
  • Added warehouse identity selection for Zombie, Skeleton, and Creeper cards. Each identity provides a persistent companion and its own configurable active abilities.
  • Added the Plains Ruins and Swamp Lost Supplies missions. Missions use locate, clear, interact, defend, and return objectives instead of the card-battle board.
  • Added three data-driven Plains Ruins structures with real relic containers, guardian encounters, terrain snapshots, and automatic terrain restoration.
  • Added an Expedition campaign loop with coins, a staging shop, an Expedition backpack, repeatable sorties, revive limits, victory requirements, logs, and seal-linked history records.
  • Added Expedition partner, trick, and function cards, including Wolf Companion, Restorative Bread, Concussion TNT, and Partner Recall.
  • Added three linked Expedition chapters to the in-game encyclopedia covering entry, mission controls, rewards, failure, and campaign completion.

Changed

  • Extended protected player-inventory handling across every Expedition state so normal items are quarantined while Expedition owns the hotbar and restored after leaving the mode.
  • Expanded Expedition snapshots to preserve remaining cooldowns, card uses, selected actions, companion state, marked targets, defense timing, spawned waves, surviving guardians, and temporary partners.
  • Made structure placement reject block entities, occupied clearance, artificial ground, active Expedition structures, and areas reserved by offline Expedition snapshots.
  • Changed mission failure so death, leaving the mission dimension, or an invalid reconnect consumes a revive and returns to staging or ends the campaign when the limit is exceeded.

Fixed

  • Fixed defense objectives restarting their timer or replaying completed waves after reconnecting or restarting the server.
  • Fixed Expedition guardians dropping normal loot, wandering outside their configured encounter range, or failing to engage immediately.
  • Fixed Skeleton companions spawning without bows and daytime Spiders waiting for the player to attack first.
  • Fixed replenished trick cards remaining unusable, and fixed staging-shop purchases not refreshing the displayed coin count.
  • Fixed legacy hotbar snapshots being restored on top of the protected full-inventory stash after mission recovery.

Known Limitations

  • Identity companions currently respawn at full health when killed instead of applying a lasting campaign penalty.
  • Expedition history is written to sealed-card data, but the card-inspection UI does not display that history yet.
  • Collectible card finishes still do not add finish-specific creature glow during live battles.

Validation

  • Passed compileJava and compileClientJava.
  • Passed all 201 JVM tests.
  • Passed strict source and formal-output resource validation: 48 manifest paths, 0 warnings.
  • Full release build is reserved for the project owner.

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