Infinite_Card-beta-06011401.1.jar
Curse Maven Snippet
What's new
Changelog - beta-06011401
Date: 2026-07-29 Status: candidate
Added
- Added Expedition as the third formal game mode alongside Adventure and Competitive. Expedition uses separate preparation, staging, and mission states with dedicated nine-slot hotbars.
- Added warehouse identity selection for Zombie, Skeleton, and Creeper cards. Each identity provides a persistent companion and its own configurable active abilities.
- Added the Plains Ruins and Swamp Lost Supplies missions. Missions use locate, clear, interact, defend, and return objectives instead of the card-battle board.
- Added three data-driven Plains Ruins structures with real relic containers, guardian encounters, terrain snapshots, and automatic terrain restoration.
- Added an Expedition campaign loop with coins, a staging shop, an Expedition backpack, repeatable sorties, revive limits, victory requirements, logs, and seal-linked history records.
- Added Expedition partner, trick, and function cards, including Wolf Companion, Restorative Bread, Concussion TNT, and Partner Recall.
- Added three linked Expedition chapters to the in-game encyclopedia covering entry, mission controls, rewards, failure, and campaign completion.
Changed
- Extended protected player-inventory handling across every Expedition state so normal items are quarantined while Expedition owns the hotbar and restored after leaving the mode.
- Expanded Expedition snapshots to preserve remaining cooldowns, card uses, selected actions, companion state, marked targets, defense timing, spawned waves, surviving guardians, and temporary partners.
- Made structure placement reject block entities, occupied clearance, artificial ground, active Expedition structures, and areas reserved by offline Expedition snapshots.
- Changed mission failure so death, leaving the mission dimension, or an invalid reconnect consumes a revive and returns to staging or ends the campaign when the limit is exceeded.
Fixed
- Fixed defense objectives restarting their timer or replaying completed waves after reconnecting or restarting the server.
- Fixed Expedition guardians dropping normal loot, wandering outside their configured encounter range, or failing to engage immediately.
- Fixed Skeleton companions spawning without bows and daytime Spiders waiting for the player to attack first.
- Fixed replenished trick cards remaining unusable, and fixed staging-shop purchases not refreshing the displayed coin count.
- Fixed legacy hotbar snapshots being restored on top of the protected full-inventory stash after mission recovery.
Known Limitations
- Identity companions currently respawn at full health when killed instead of applying a lasting campaign penalty.
- Expedition history is written to sealed-card data, but the card-inspection UI does not display that history yet.
- Collectible card finishes still do not add finish-specific creature glow during live battles.
Validation
- Passed
compileJavaandcompileClientJava. - Passed all 201 JVM tests.
- Passed strict source and formal-output resource validation: 48 manifest paths, 0 warnings.
- Full release build is reserved for the project owner.
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