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Infinite_Card

A fabric PVE card fighting mod featured by original creature and items in Minecraft.
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Infinite_Card-beta-03011401.jar

File nameInfinite_Card-beta-03011401.jar
Uploader
GlacierskaGlacierska
Uploaded
Jul 19, 2026
Downloads
11
Size
8.9 MB
Mod Loaders
Fabric
File ID
8463462
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:infinite-card-1605843:8463462"

Learn more about Curse Maven

What's new

This update focuses on the player-facing card experience: card visuals, card inspection, post-run collection, sealed keepsake cards, save recovery, and clearer combat feedback.

Added

  • Added the first version of the new card visual system.
  • Cards now have a stronger physical-card direction, including front art, back art, borders, thickness, side textures, and 3D inspection support.
  • Added a new Adventure card back with a treasure-map theme.
  • Added card inspection from multiple places:
    • Middle-click while holding a card.
    • Left/right click cards in the card pool chest GUI.
    • Reward selection cards reuse the same inspection logic.
  • Added post-clear card collection storage.
  • After clearing a run, players can choose one generated collection candidate to keep.
  • Elite and boss battles can add rare extra collection candidates.
  • Added wax seal support for cleared-run collection cards.
  • Seals can record run details such as difficulty, seed, final theme, final pressure, turn count, completed nodes, and deck size.
  • Added ongoing Run/Battle saving.
  • If a player leaves or the server stops during an active run or battle, the mod can restore the run and rebuild the battle arena on reconnect.

Changed

  • Reworked card front layout for better readability while held.
  • Replaced the old standalone cost hexagon with an expandable material/sacrifice cost strip.
  • Material costs now use emerald icons, while sacrifice costs use red cracked-heart icons.
  • Core stat icons now better match Minecraft-style visuals, such as sword, heart, emerald, and armor-inspired symbols.
  • Improved card thickness, side borders, texture direction, and inspection lighting.
  • Reworked the card inspection UI into a narrower, cleaner translucent layout.
  • Removed the bottom instruction text from the inspection UI.
  • Improved drag-based card rotation for a freer 3D inspection feel.
  • Refined sigil icon readability and visual consistency.
  • Combat status visuals now refresh sooner after attack animations, making poison, mire, cursed, burning, wither, and similar effects easier to understand.

Fixed

  • Fixed card image stretching and distortion in inspection.
  • Fixed cropped icons and awkward stat-area proportions.
  • Fixed card mirroring and excessive thickness issues.
  • Fixed cases where the collection storage opened the normal card pool instead.
  • Added safer recovery behavior when incomplete battle data is detected, returning the player to the map instead of leaving the run stuck.

Notes

This update is mainly a UI, collection, and persistence update. It does not represent a full content expansion, but it should make cards easier to read, inspect, collect, and recover across sessions.

This mod has no additional files