Ever wondered what lies between the Overworld and the Nether? Or what unexplored depths lie beneath the Nether? Well now you can venture deeper than ever before, though caverns of rock, crystal and ice, in the hope of finding what treasures lie deep beneath the surface. But be wary, for there are far worse creatures than any nether dwelling monster lurking in the shadows of the deepest parts of the world.
Organisation:
Layer 0: Overworld
Layer 1: large cavern, different kind of stone and full of crystals
Layer 2: Reddish stone, magma instead of lava, like a less hot version of the nether
Layer 3: The Nether
Layer 4: Filled with lots of mushrooms and mycelium
Layer 5: Made of Prismarine and has guardians, as well as glowing vines hanging from the cavern roof
Layer 6: An icy frozen cavern, with wind spirits and other frozen creatures
Layer 7: A bizarre shadowy cavern filled with strange clusters of glowing eyes
Bosses:
Charya: A humanoid tentacled monster, standing 4 blocks high, wielding a large sword and shooting toxic slime at players
Crystal Construct: A spinning collection of crystal blocks which attacks the player
Frozen Wither: A larger more powerful version of the Wither
Portal creation:
Layer 1 portal: Amethyst blocks and Amethyst Key (Key is craftable)
Layer 2 portal: Deepstone blocks and Pink Crystal Key (Key is craftable)
Layer 3 portal: Standard Nether portal (Flint and Steel is craftable)
Layer 4 portal: Layer 2 Red Deepstone and Red Crystal Key (Key is craftable)
Layer 5 portal: 4th Layer Deepstone and Opal Key (Key is craftable)
Layer 6 portal: Deep Prismarine and Frozen Key (Key is a 5% drop from Guardian Knights)
Layer 7 portal: Blue Ice and Shadow Key (Key is a 5% drop from Wind Spirits)
This mod can be used with the Immersive Portals dimension stacking feature (instructions on how to turn that on here: https://qouteall.fun/immptl/wiki/Dimension-Stack.html), In 1.18.2 with 128 block high dimensions or 1.19 and above you need to edit some stuff in the dimension stacking settings OR it will have huge gaps between dimensions)
Screenshot of the correct settings for 1.18.2 with 128 block high dimensions:
Use JEI so you know how to do certain things and JER to get info on loot tables/ore generation if you're having trouble with that. Also for other info like tool strength needed to break blocks you can use mods like this or this. You are automatically given all recipes added by this mod when you first join a world so you may not need JEI.
No. I will attempt to get reposts of the mod taken down.
How finished is this mod?
Some features will likely be changed or replaced based on my own ideas and community feedback, this mod is, as far as I know, playable, free of major bugs, however it is likely not finished.
Will this mod be made to work in version X?
As of 28/10/2024 the mod is pretty much confirmed to be discontinued and any updates to other versions will probably be a complete remake.
What version should I use?
1.16.5 = 256 high dimensions + dimension stacking compatibility + super deep mineshafts + no dripstone or lush cave features
1.18.2= 128 OR 256 high dimensions + dimension stacking compatibility (but you may need to edit some stuff in the dimension stacking settings OR it may have huge gaps between dimensions)
1.19.2/1.20.1 = 128 high dimensions + skulk patches on layer 7
Are there any Incompatibilities?
I do not know of any specific incompatibilities between this mod and other mods, however if you are using it with Immersive Portals then check here to see if other mods you want to use are compatible or not
If you wish to include this in a modpack then so long as it's free you may, send me a link too I'd love to see it.
Here is an FTB Quests file for use with Infinite Abyss, feel free to use this in any modpack, just put it in a .snbt file in the chapters folder of your FTB Quests config.