Infantry Assist

Adds High Fantasy elements, all major humanoid species, tons of procedural structures, systems, brutal-aligned magic like old D&D. made to run well in almost entirely Vanilla or otherwise. Also adds Infantry with path-setting and fun features

File Details

infantry_assist_1.6.0_neoforge_1.21.1.jar

  • R
  • Jan 20, 2026
  • 3.55 MB
  • 142
  • 1.21.1
  • NeoForge

File Name

infantry_assist_1.6.0_neoforge_1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:infantry-assist-1438433:7493783"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This is the most recent version, as a backport of the 1.21.8 version,
the only major feature change is the removal of the buggy boss music system for the Vampire Lords aka knighted vampires.

This version was mostly made cause "running this with create mod would be fun, and create only supports 1.21.1 max".

The original was 1.21.8, not 1.21.1.
In a "fit of rage" some of the earth shatter code and etc was ran through AI to deal with dependency issues,
but the code of this mod is not AI generated, if you happen to encounter weird comments in those locations.
The earth shatter spell is very buggy and weird internally

Backports are hard and I don't deal with them often, this is a first for me