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[IU] Industrial Upgrade

Industrial Upgrade is the spiritual successor to Industrial Craft

File Details

IndustrialUpgrade-1.12.2-3.3.0.3

  • R
  • Feb 25, 2025
  • 22.39 MB
  • 515
  • 1.12.2
  • Forge

File Name

IndustrialUpgrade-1.12.2-3.3.0.3.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:industrial-upgrade-372007:6237087")
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Changelog 3.3.0.3:

  1. Added display of information for primitive mechanisms (progress, skill)
  2. Added biogenerator
  3. Fixed a bug with rendering in the tank (fluid rendering was beyond the block)
  4. Added additional description for bags with plants
  5. Added additional description for bees
  6. Added the ability to view the output of plants via shift
  7. Added Earth growth
  8. Updated some textures
  9. Updated the interface in the lead box
  10. Removed a terrible part of the code from the fluid heater (was through the limitations of ik2)
  11. Updated the smelter interface
  12. Fixed a bug with incorrect saving of skill data in the primitive era
  13. Added the ability to speed up the current converter through the "productivity" module
  14. Fixed a bug in the deplaner (with some chance - the block can disappear, but in the system and the render becomes terrible)
  15. A little reworked crystal charger (so that it does not require a full charge immediately)
  16. Added unique sounds for biomechanisms
  17. Added current storage
  18. Fixed a bug with incorrect recipes
  19. Fixed a bug with the virtualization of modules in photonic mechanisms
  20. Fixed a bug with an "invisible" slot in some mechanisms
  21. Fixed a bug with incorrect rendering of universal wires with other energies
  22. Fixed a bug with tools (they could not break saplings or grass)
  23. Fixed a bug with saltpeter not dropping
  24. The ejector now ejects from an additional slot in the radioactive ore processor
  25. Added access to new improvements in the box unpacker
  26. Fixed a bug with modules not working in solar energy generators
  27. Fixed a possible crash through a perch
  28. Crafts from the filler transferred to a single adapter
  29. Fixed a bug with quantum generators with updating the storage capacity after entering the interface
  30. Added an ampere wire
  31. Slightly reworked the blast furnace render
  32. Fixed a bug with capsules (if the fluid could not be poured, but the capsule was used)
  33. Added tooltips for buttons
  34. Updated interfaces in spacecraft assemblers
  35. Fixed a bug with the cable control device
  36. Fixed a bug with the wire dismantling device
  37. Fixed the display of the second tank in the experience storage
  38. Fixed a crash with the "Birth" genome for bees
  39. Reduced motor oil consumption for multi-mechanisms from 250 MB to 125 MB
  40. Increased motor oil operation from 15 seconds to 25 seconds
  41. Updated interface in the missile launch pad
  42. Added rocket render in the missile launch pad
  43. Fixed transparent rocket render during takeoff
  44. Fixed a bug with incorrect glider operation if the multiblock is in the east
  45. Fixed a bug with the charging module for panels (you can put it on and take it off, and the function will work)
  46. Backport of oil vein spawn in the desert
  47. Added a variety of oil veins in the desert (in addition to the usual, there may be others)
  48. Fixed a bug where you could reduce the panel level to minus
  49. Fixed a bug with the color switch in the quantum transformer
  50. Increased matter storage in assemblers
  51. Fixed a bug with the ability to freeze in progress of a 100% molecular transformer
  52. Fixed a bug with an extra slot in the electrolyzer
  53. Fixed a bug with Crash using sulfur ore from the planet in the excavator
  54. Fixed drop with lapis ore and diamond ore from planets
  55. Added the ability to put the ejector in a single fluid adapter