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[IU] Industrial Upgrade

Industrial Upgrade is the spiritual successor to Industrial Craft

File Details

IndustrialUpgrade-1.12.2-3.2.jar

  • R
  • Sep 14, 2024
  • 18.02 MB
  • 381
  • 1.12.2
  • Forge

File Name

IndustrialUpgrade-1.12.2-3.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:industrial-upgrade-372007:5722525")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Optimized recipe processing.
Slight optimization of the energy grid, reducing the chance of server hangs.
Transformers now operate using the old energy grid system.
Fixed a bug where the progress bar could extend beyond its boundaries.
Slight optimization of chunk radiation systems.
Fixed a bug that could cause the liquid reactor to crash.
Removed the feature where items would be placed in the nearest slot from the output slot.
Fixed a bug where alternating items in slots would prevent crafting.
The iridium cost in the replicator has been reduced from 120mb to 35mb.
Fixed a bug in mini solar panels where, by default, level 2 would appear without nuclear rods.
Optimized other energy grids alongside the main one.
Added the tesseract.
Fixed a bug with transport pipes, where a block could have both liquid and item connections.
Fixed a bug with transport pipes where there were unnecessary connections.
Fixed a bug with transport pipes where a pipe was recognized as both input and output, causing the network to malfunction.
Fixed the saving of filters in pipes.
Fixed a bug where pipes could ignore filter lists.
Fixed a bug with wind and hydro rotor upgrades, where modules could be taken by shift-clicking, keeping both the modules and the rotor.
Fixed a bug where breaking a rotor without upgrades would drop both the modules and the rotor with modules.
The same issue from point 19, but for cases where upgrades were installed in the rotor.
Wind system reworked (no longer dependent on weather or time).
Fixed a bug where sounds wouldn't work on servers.
Fixed a bug with ore chunks, where they could be mined with a silk touch pickaxe.
Removed the ability for ore chunks to emit long-lasting light; now they only glow without affecting nearby blocks.
Liquids no longer constantly replace water when placed.
Breaking rubber trees (where latex is harvested) now drops latex, which didn’t happen before.
Added an autocrafter.
Added combined pumps.
Added a safe.
Added vending machines.
Fixed a bug where matter and neutronium generators consumed energy even when turned off.
Fixed a bug where a non-owner could place a privacy module in a machine and gain access without the owner’s knowledge.
Fixed a bug where using too many accelerators could result in producing more items than expected.
The centrifuge no longer has a heat buffer.
Added an option to disable support for One Probe.
Added the ability to limit mechanism updates from the server to the client per tick.
Fixed a crash with IC2.
Optimized the cable drop process when right-clicking them with wire cutters.
Optimized flight checks for players.
Fixed a bug with the drill interface where the incorrect ore vein percentage was displayed.
Added CraftTweaker support for the laser polisher.
Fixed a bug with incorrect crafting involving tanks in the recipe.
Restored the old system for the solid matter converter for matter slots.
Reworked the redstone generator algorithm.
Reworked the cable management system.
Fixed damage issues with Lappacks.
Energy consumption now scales with the maximum storage value.
Added night vision for solar helmets.
Fixed a bug with the lead box operating without rods.
The construction foam sprayer no longer replaces the chestplate.
Added a planner (automatically assembles multiblocks).
Added a deconstructor (disassembles multiblocks).
Rods no longer display a progress bar in the inventory.
Added information to mini-panel components.
Added crafting recipes for solar glass for the mini-panel.
Corrected information on heat exchangers.
Fixed an issue with packet handling where mechanism components had to send packets.
Optimized the packet system by 70-80% compared to the old version.
Optimized item rendering in the molecular converter.
Reworked the analyzer system, fixing a crash issue.
Fixed improvements for some machines (which upgrades could be applied).
Fixed the duration of obsidian generator operation when the output slot was full.
Fixed an anvil issue where the item drop would appear on the client but not on the server.
Anvils now allow retrieval of the input item.
Fixed a server error with panels due to missing biomes.
Reworked facade mechanics, which no longer require a network connection.
Fixed an issue with hydro-generators, where the rotor module wasn’t installed, causing the efficiency to be 0.5 even in ocean or river biomes.
Increased ore yield in the earth quarry by 100%.
Removed hammer crafting from the inventory and added it to the anvil.
Added a nuclear fusion chamber or auto-exploder.
Added an automatic unpacker for waste materials.
Updated the graphite processor.
Cooling rods now cool reactors.
Added an experience charging plate.
...
Mechanisms with strict slot rules have been slightly simplified.
Optimized ejectors for mod mechanisms.
Optimized extractors for mod mechanisms.
Reworked the wireless communication system.
Fixed a wireless communication bug where storage transferred energy to another storage unit.
Optimized mechanisms with accelerators and stack mode (50-70% optimization).
Multimechanisms received the same optimization as point 81, plus they now remember the previous recipe, simplifying long crafting processes (e.g., crafting 10k iron plates in a row).
Added two new ore veins (tin and copper).
Added the ability to edit the speed of ejectors and extractors in the config.
Optimized item list retrieval in recipes using the ore dictionary.
Added a recipe template encoder and recipe template.
Fixed a crash when connecting a gas block to water.
Fixed auto-pickup in spectral and quantum boots.
Reworked the night vision module functionality for helmets.
Fixed the generation module for the daylight panel (was 200%, now corrected to 150%).
Added integration with AE2 controllers.
Fixed the generation module for the night panel (was 200%, now corrected to 150%).
Fixed assembly of the advanced gas-cooled reactor.
Fixed the possibility of generating power in reactors without rods.
Fixed a bug in the high-temperature reactor that allowed excess heating instead of cooling.
Fixed a GUI issue with upgrades where more than one could be installed.
Added energy, fluid, and item disposal units.
Added a rolling machine.
New model for the admin panel.
New model for the drill rig.
New model for processing plants.
Added working effects for processing plants.
Reworked tank models.
New liquid render in the tank.
Light-emitting liquids now emit light within the tank as well.
Reworked display data rendering in the drill rig.
Reworked the panel combiner model.
Reworked panel combiner rendering.
Added admin panel support in the panel combiner.
Fixed model display for day and night panels (was default).
Fixed the ability to pour any liquid into reactor tanks after assembling and disassembling the reactor.
Adjusted radiation modules and steel temperature settings.
Fixed a bug with reactors where one tank could be converted into another reactor’s tank.
The dome’s operation time has been reduced from 15 seconds to 10.
Fixed a bug that allowed negative temperatures.
Reduced item energy consumption in the book enchanter.
Updated module textures.
Fixed a bug with components that were not removed from reactor blocks.
Upgrades for extractors and ejectors received a new interface.
Ejectors and extractors now have six whitelist slots.
Added a laser polisher module for the quarry.
All mechanisms now have an 80% drop chance (previously only some did).
Removed visual pollution from the admin panel.
Fixed an inventory-opening bug for machines with a productivity module.
Added the ability to accelerate the night filler with the productivity module.
Simplified the crafting of iridium rotors.
Added additional mechanism information via the One Probe mod.
Added the Vajra.
Radiation in a chunk affects players.
Added a radiation protector.
Wireless mechanism charger.
Wireless matter collector.
Autonomous mechanism.
Added a wireless pumpjack.
Added a chemical plant.
Added cryogen.
Added radiation emissions from radioactive ores within a 2-block radius (if generated).
Radioactive ores (if generated) now emit radiation over time in the chunk.
Fixed a bug where radiation could multiply from 1 to 1000.
Radiation suits now display a dosimeter in the upper left corner.
Added a volcano.
Added various types of basalt.
Added sulfur basalt ore and boron basalt ore.
Reworked the sulfur extraction process.
Added a protective suit against toxic gases.
Fixed rendering strips on players from other players on the server.
Updated the radiation icon.
Added new effects: frostbite and toxic gases.
Optimized reactor components.
Added a nuclear reactor simulator.
Nuclear reactor template encoding.
Integration with CraftTweaker for adding custom veins.
Gases are rendered top-down in tanks, instead of bottom-up.
Reworked all multiblock structures for better logic.

Solar panel interfaces reworked: panel combiner, solarite and quantum energy storage units Added radiation storage Added a new ore generation type: toroid Added stripe rendering editing for player/players Added a new ore generation type: sphere Added a wireless graphite rod controller Added a wireless high-temperature rod controller Added the ultimate vajra Added the ability to rotate quarry digging sides Quantum generator interface updated Stripe color change interface updated Wind and hydrogenerators acceleration added Added the ability to scroll through ore view in the analyzer Added automatic wire collector Added energy barrier Added mob attractor Added tool leveling system Air separation plant’s action radius is 5 blocks Fixed a bug where blocks of a multiblock structure couldn’t be properly stacked on each other Added the ability to view available upgrades for tools and armor Reworked machine interfaces for 1.14+ Reworked machine textures and models for 1.14+ Added working effects in the chemical plant Added a mechanism for creating upgrade sets for machines Fixed a visual bug with bags with auto-pickup Fixed dupe (post-release) Added the compressed lead plate crafting through lead blocks in the compressor Added carbon plastic and carbon tungsten ingot (all these items are created in the blast furnace) Fixed the bug with oil vein generation chances (changed from 65% to 25% and others as well) Added creosote, machine oil, fuel oil, motor oil Added coke smelting furnace Added advanced oil refinery Added motor oil canister, using 250 mb of oil speeds up the machine by x2 and reduces heating for 15 seconds with a 10-second break Added calcium block and calcium Added nitrate and different types of nitrates Added gas mixer Added geothermal pump Added liquid cooler Reworked electrolyzer functions Added liquid adapter Added solid-liquid separator Added liquid separator Added polymerizer Added liquid mixer Changed the maximum energy transferable through wires Added liquid integrator Added solid-state electrolyzer Added 3 new types of rubber trees Changed rubber tree generation depending on biome and type Added raw latex, liquid latex Added juice extractor Oil is now divided into 3 types and 2 grades, meaning 6 types of oil Added oil purifier Added drying apparatus Added primitive crusher Added primitive compressor Added 13 new minerals Lead chests can only store radioactive elements Added dense plate recipes in the compressor from bronze, copper, gold, iron, lapis lazuli, steel, and tin blocks Removed heating requirement information from the heater Basalt lava now emits light and causes fire damage Snow no longer spawns over ore veins Added the ability to remove old veins Added new integrations with CraftTweaker Slightly reworked graphite reactor logic Air pollution system Soil pollution system Added soil purifier Air purification station cleans the air Added electric juice extractor Added electric dryer Wind rotor breakage now depends on wind level Added neutron protector Added proton energy connector Fixed a bug with a 100% chance in nuclear fusion with the stack module Reworked protective dome logic (requires energy depending on the level and reactor generation) Added liquid refrigerator Added 3 states for an anvil 8th-generation energy system Fixed a bug where other machine upgrades affected its speed Updated pipe models Updated ore vein pebble models Updated interfaces for item and liquid pipes Fixed rotor rendering bug (the rotor could stop rotating on the client but continue on the server) Added the ability to place moment and stack modules in mineral separators Fixed a bug with the durability module (durability was reversed) Reactor interfaces updated Added heat mode to reactor circuits Added stabilization mode to reactor circuits Fixed a bug in the radiation cleaner when operating without soil analyzer check Fixed a bug in the machine working with the stack system when there were multiple output products Added solid-state refrigerator Added advanced alloy plant Added perfect alloy plant Added liquid mixer Added solid-liquid mixer Updated skins for existing tools and added skins for other tools Added liquid heater Added primitive liquid heater Added gas chamber Added primitive liquid integrator Added soil and air anti-pollution modules Air pollution affects panel pollution Added neutron separator Added positron converter Added crystal grower Added item manipulator for bags Added primitive crystal grower Added primitive laser polisher Added primitive electronics assembler Added primitive soldering mechanism Added laser and soldering iron Added 3 radioactive elements: fermium, nobelium, and lawrencium (along with rods and pellets) Added cyclotron Radiation in reactors is generated every tick Protective dome operates every 5 seconds instead of 10 Increased radiation storage in reactors by 100 times Fixed bug with infinite cores in quantum generators Added visual render for available blocks for digging with electric tools Added visual render for ores for digging with electric tools in ore mode Added smelter Added visual rendering of radiation chunk effects depending on contamination level Added blacklist and whitelist modes for magnetic catcher Added the ability to edit work radii for the magnetic catcher Soil pollution affects plant growth Added steam boiler Added pressure converter Added solid-state liquid integrator Added steam crusher, compressor, extractor, rolling machine, and cutting machine Added steam dryer and juice extractor Added steam converter Added solid-state mixer Added improved versions of cathode and anode (5x durability compared to regular ones) Added peat, peat balls, raw peat, and processed peat balls Added peat generator (electric and steam) Added triple solid-state mixer Added fluorapatite and nepheline Added humus Added calcium, sodium, and potassium phosphates (dust and ore) Added apatite and fertilizer Added phosphorus Added single-layer liquid adapter Fertilizer is required for growing in an autonomous farm (1 fertilizer = 16 operations) Added the ability to view available liquids in tanks Added steam mineral separator Added crystal ore (can be used to obtain diamonds and emeralds) Added steam electrolyzer Added direct current generator Added steam solid-liquid mixer Added programming table Added primitive programming table Added electronics assembler Added whitelist/blacklist for bags Added whitelist/blacklist for magnets Added filter for liquid machine upgrades When dismantling, tanks retain the liquid inside Added oak and steel tank Added primitive pump Added steam pump Added trinitrotoluene with dynamite crafting change Added steam grinding machine Added steam pipe Alkaline earth quarry Reworked accelerator system Changed electric tool crafting recipes Reworked accelerator crafting recipes Added radioactive ore recycler Added radioactive element purifier Added synthetic rubber Water buffer of ore washing machines increased to 64000 mb Added new types of gasoline and diesel Fixed the issue with excessive energy consumption in some multi-machines