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[INDL] MOD-HACK DETECTED

The ultimate tool for server mod control. INDL scans players' mods on join, identifying threats through a smart 5-level classification system. Includes real-time alerts, a progressive strike system, and a full Admin Panel to keep your community safe.
Example of the Administrator GUI in the mod list

Example of the Administrator GUI in the mod list

Example of the Administrator GUI

Example of the Administrator GUI

Performance Test with SPARK.

Performance Test with SPARK.

Example of the GUI for the Administrator managing the blacklist

Example of the GUI for the Administrator managing the blacklist

Example of the Administrator GUI with the different levels

Example of the Administrator GUI with the different levels

Description

[INDL] MOD-HACK DETECTED: Server-Side Mod Integrity Scanner

Protect your server from hack clients. [INDL] MOD-HACK DETECTED is a powerful, server-side anti-cheat mod that scans every player's installed mods and classifies them using a 5-Level Trust System. From known hack clients like Wurst or Meteor to unknown suspicious JARs — nothing gets past unnoticed.

🚀 Why choose [INDL] MOD-HACK DETECTED?

Most anti-cheat solutions only detect known cheats. [INDL] MOD-HACK DETECTED goes further — it performs deep JAR analysis, scans for suspicious classes and packages, checks SHA-256 hashes against a blacklist database, and classifies every single mod a player has installed.

Even if a cheater renames their hack client, the hash stays the same. Even if the hash is unknown, the heuristic engine catches suspicious classes like KillAura, Nuker, or ESPModule.


🛡️ 5-Level Trust Classification System

Every mod installed by a player is classified into one of 5 trust levels, giving admins clear visibility into potential threats:

Level Name Description
L1 🔵 Server Core Mod exists in the server's /mods folder. Auto-whitelisted.
L2 🟢 Verified Client Manually approved by an admin via SHA-256 hash. Trusted.
L3 🟡 Unknown (Low Risk) Unknown mod with no suspicious indicators. Monitor.
L4 🟠 Unknown (High Risk) Unknown mod with suspicious classes, packages, or keywords detected.
L5 🔴 Confirmed Threat Hash matches a known hack mod in the blacklist database.

How Classification Works

Player Joins → Client sends mod list + hashes
                    ↓
            ┌─ Hash in blacklist?     → 🔴 L5: Confirmed Threat
            ├─ Hash = server mod?     → 🔵 L1: Server Core
            ├─ Hash in whitelist?     → 🟢 L2: Verified Client
            ├─ Suspicious content?    → 🟠 L4: Unknown High Risk
            └─ None of the above      → 🟡 L3: Unknown Low Risk

🔍 Deep Detection Engine

SHA-256 Hash Matching

Each mod file has a unique SHA-256 fingerprint. Renaming a hack client won't help — the hash stays the same.

WurstClient-7.0.jar       → Hash: "e46ced73..."
TotallyLegitMod.jar       → Hash: "e46ced73..." ✅ DETECTED!

Heuristic JAR Analysis

When a mod's hash isn't in any list, the engine scans inside the JAR file for:

  • Suspicious classes: KillAura, Nuker, SpeedHack, Xray, ESPModule, AimBot, FreeCam, WallHack, TriggerBot, NoFall
  • Suspicious packages: net.wurstclient, meteordevelopment.meteorclient, net.ccbluex.liquidbounce, org.rusherhack
  • Blacklisted keywords: wurst, meteor-client, killaura, xray, aimbot, forgehax, wallhack
  • Blacklisted authors: Known hack mod developers

CamelCase-Aware Matching

The class scanner uses intelligent token matchingESP matches ChestESP or ESPModule but does NOT match Respawn or Response. This dramatically reduces false positives.


🖥️ Admin Panel (GUI)

Open the Admin Panel with /hkd gui for a real-time visual overview of all players and their mods.

Features:

  • Player list with color-coded trust badges (L1-L5)
  • Strike counter and ban status per player
  • Per-mod inspector showing hash, filename, risk level, and reason
  • One-click actions: Whitelist, Blacklist, Remove from WL/BL
  • Scan, Kick, and Ban buttons directly from the panel
  • Mutually exclusive lists — whitelisting auto-removes from blacklist and vice versa
  • Instant UI refresh — changes reflect immediately without manual rescanning

image


⚡ Key Features

  • Automatic Scans — Runs on join and at configurable intervals
  • Real-Time Admin Alerts — OPs receive detailed notifications with mod names and reasons
  • Progressive Strike System — Fair warnings before kick/ban
  • SHA-256 Hash Blacklist — Instantly detect known hack mods
  • Deep JAR Analysis — Scan class files, packages, and metadata inside JARs
  • Auto-Whitelist Server Mods — Server-side mods are trusted automatically (Level 1)
  • Manual Hash Whitelist — Approve specific client mods by hash (Level 2)
  • Admin GUI Panel — Visual management with one-click approve/block actions
  • Zero Lag — Async scanning with configurable JAR size limits
  • Fully Configurable — Keywords, classes, packages, authors, and response actions

🛡️ Progressive Strike System

Instead of immediately kicking players, the mod can use a fair, progressive warning system:

Strike Action
1st ⚠️ Warning + Admin notification
2nd 🔴 Auto-kick (configurable)
3rd 🚫 Auto-ban (configurable)

Strikes reset automatically after a configurable time period (default: 1 week).


🛠️ Commands & Permissions

Command Alias Description
/hackdetected help /hkd help Show help menu
/hackdetected status /hkd status View mod status and configuration
/hackdetected stats /hkd stats View global detection statistics
/hackdetected list /hkd list List all scanned players with trust levels
/hackdetected inspect <player> /hkd inspect Detailed mod list for a player
/hackdetected scan <player> /hkd scan Force an immediate rescan on a player
/hackdetected scanall /hkd scanall Force rescan on all online players
/hackdetected whitelist list /hkd whitelist list View all whitelisted mod hashes
/hackdetected whitelist add <hash> /hkd whitelist add Add a mod hash to the whitelist
/hackdetected whitelist remove <hash> /hkd whitelist remove Remove a mod hash from the whitelist
/hackdetected blacklist list /hkd blacklist list View all blacklisted hashes and names
/hackdetected blacklist add <hash> /hkd blacklist add Add a mod hash to the blacklist
/hackdetected blacklist remove <hash> /hkd blacklist remove Remove a mod hash from the blacklist
/hackdetected kick <player> [reason] /hkd kick Kick a player with optional reason
/hackdetected strikes <player> /hkd strikes View a player's current strike count
/hackdetected strikes <player> clear /hkd strikes Reset a player's strikes
/hackdetected reload /hkd reload Reload configuration and all lists
/hackdetected gui /hkd gui Open the Admin Panel

Note: All commands require OP Level 2 or higher.


⚙️ Configuration

File: config/hackdetected-common.toml

The mod is highly customizable. You control exactly what gets detected, what action is taken, and how aggressive the mod should be.

#=== Detection Settings ===
[detection]
    # Keywords in mod filenames/metadata that flag mods (case-insensitive)
    blacklistKeywords = ["wurst", "meteor-client", "killaura", "xray", "aimbot", "forgehax", ...]

    # Known hack mod authors
    blacklistAuthors = ["wurstimperium", "alexander01998", "meteordevelopment", ...]

    # Suspicious class names to search inside JARs (CamelCase-aware matching)
    suspiciousClasses = ["KillAura", "Nuker", "SpeedHack", "Xray", "ChestESP", "AimBot", ...]

    # Suspicious Java package prefixes
    suspiciousPackages = ["net.wurstclient", "meteordevelopment.meteorclient", ...]

    # Named whitelist for client mods (partial match, case-insensitive)
    whitelistMods = ["sodium", "optifine", "journeymap", "jei", "jade", ...]

    # Enable deep JAR analysis (scans class files inside JARs)
    scanJarContent = true

    # Check loaded JVM classes for injected code
    checkLoadedClasses = true

    # Max JAR size to scan in MB (0 = unlimited)
    maxJarSizeMB = 50

    # Auto-whitelist all server mods (Level 1)
    autoWhitelistServerMods = true

    # Use SHA-256 hash database for instant L5 detection
    useHashDatabase = true

    # Re-check interval in minutes (0 = only on join)
    checkIntervalMinutes = 5

#=== Response Level Settings ===
[responseLevels]
    # Action for Level 4 (Unknown High Risk). Options: LOG, NOTIFY, KICK
    unknownHighRisk = "NOTIFY"

    # Action for Level 5 (Confirmed Threat). Options: LOG, NOTIFY, KICK
    confirmedThreat = "KICK"

#=== Action Settings ===
[actions]
    notifyAdmins = true
    autoKick = true
    autoBan = false              # WARNING: Use with caution!
    actionDelaySeconds = 5
    kickMessage = "Unauthorized mod detected. Remove it and reconnect."
    banMessage = "Banned for using hack mods. Appeal on the server's Discord."

#=== Strike System ===
[strikes]
    useStrikeSystem = true
    strikesBeforeKick = 2
    strikesBeforeBan = 3
    strikeResetHours = 168       # Reset after 1 week

#=== Logging ===
[logging]
    logToFile = true             # Logs saved to config/hackdetected/logs/
    logToConsole = true

📁 File Structure

The mod generates the following files in config/hackdetected/:

File Description
whitelist.json Manually approved mod hashes (Level 2). Managed via /hkd whitelist or the Admin Panel.
blacklist_hashes.txt Known hack mod SHA-256 hashes (Level 5). One hash=name per line.
blacklist_names.txt Blacklisted mod name patterns. Matched case-insensitively.
logs/ Detection logs with timestamps, player names, and mod details.

Example blacklist_hashes.txt:

# Known hack mod hashes
# Format: sha256hash=ModName.jar
7a875ad6f0f2ceda0bcabc54db01f02bc9e48c3ec2c843c22fce90fc6b59a0e8=MadXray-1.0.0-forge-1.20.1.jar

Example whitelist.json:

{
  "7980d4a0beed1dcd2c283cf65f3c93f6b0085833f3ac490014979c95f1dfaf67": "Bookshelf-Forge-1.20.1-20.2.15.jar"
}

⚠️ Important Notes

  • Server + Client required: Players must have the mod installed client-side for scanning to work. The server collects mod data; the client reports it.
  • False positives are rare thanks to CamelCase-aware class matching and configurable keyword lists. Any false positive can be whitelisted in one click from the Admin Panel.
  • Renaming won't help cheaters — SHA-256 hashes are based on file content, not filenames.
  • The Admin Panel provides full control — approve, block, scan, kick, and ban all from one screen.
  • Lightweight & async — scanning runs off the main thread with configurable size limits.

The [INDL] MOD-HACK DETECTED Team

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