Improved Sign Editing

🪵 [Client] Better sign editing functionality. Shift to the next and previous line during typing.
affiliate banner image

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube


About the mod

Improved Sign Editing is a client-side mod which adds some QoL changes to the process of writing text on signs in-game. Whenever text is typed on a sign, and the next word doesn't fit, it automatically shifts to the next line. No need for guessing whether the next part fits. Also works the other way around, when using backspace, it goes back to the previous line. Functionality can be toggled in the config or in-game via the button.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's Client Bundle
Environment: Client




Configurable

Configuration guide

   All available config options:

enableImprovedEditing  default true
A global toggle whether the improved editing functionality should be enabled.

showImprovedEditingButton  default true
Whether the Improved/Normal Editing button should be visible on the sign edit screen.




Showcase

When typing the text on a sign, it automatically shifts to the next line when the current word doesn't fit:

 
Similarly, when using backspace, it goes to the previous line:

 
There is a button on the screen to enable/disable the improved editing for finer control. Can be disabled in the config:




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


The Improved Sign Editing Team

HammerLord tier frameprofile avatar
Owner
HammerLord tier icon
  • 2.8K
    Followers
  • 362
    Projects
  • 842.6M
    Downloads

Makes Minecraft mods and a few other random bits of software. I love projects. > DMs are disabled, please use the `Serilum/.issue-tracker` on GitHub! ❤︎

Donate

More from SerilumView all

  • Seaworthy Boats project image

    Seaworthy Boats

    ⛵ Reinforce boats into faster, tougher tiers from copper to netherite, and repair them with planks at a shipyard.

    • 839
    • July 3, 2026
  • Placeable Blaze Rods project image

    Placeable Blaze Rods

    🕯 Makes blaze rods placeable as a custom block in the world, like end rods.

    • 213.7K
    • June 29, 2026
  • Pumpkillager's Quest project image

    Pumpkillager's Quest

    🎃 SpookyJam 2022: Help out the Pumpkillager! With custom encounters, rewards and a boss fight you'll get immersed in the story. Spawn him by breaking a pumpkin in this spooky scary Halloween style mod!

    • 2.1M
    • June 29, 2026
  • Areas project image

    Areas

    ✍️ Create custom named regions/towns/zones with a radius using signs, with join/leave messages via GUI.

    • 10.2M
    • June 29, 2026
  • Seaworthy Boats project image

    Seaworthy Boats

    ⛵ Reinforce boats into faster, tougher tiers from copper to netherite, and repair them with planks at a shipyard.

    • 839
    • July 3, 2026
  • Placeable Blaze Rods project image

    Placeable Blaze Rods

    🕯 Makes blaze rods placeable as a custom block in the world, like end rods.

    • 213.7K
    • June 29, 2026
  • Pumpkillager's Quest project image

    Pumpkillager's Quest

    🎃 SpookyJam 2022: Help out the Pumpkillager! With custom encounters, rewards and a boss fight you'll get immersed in the story. Spawn him by breaking a pumpkin in this spooky scary Halloween style mod!

    • 2.1M
    • June 29, 2026
  • Areas project image

    Areas

    ✍️ Create custom named regions/towns/zones with a radius using signs, with join/leave messages via GUI.

    • 10.2M
    • June 29, 2026