ImmersiveFX-1.1.5-neoforge.jar
Curse Maven Snippet
What's new
ImmersiveFX 1.1.5 NeoForge
Changes
- Fog never comes closer than 70% of your render distance anymore. It still adds atmosphere, but it doesn't hide the world. You can change this in the settings ("Minimum Fog Distance", 0 = no limit)
- Your own item sounds (swinging swords and axes, using and equipping items), your footsteps and your own water sounds now get the cave and room reverb too, so swinging a sword in a cave actually sounds like you're in a cave
Fixes
- Fixed deep caves getting so foggy that you could only see a few blocks. The bedrock fog still thought the world ends at Y 0, so everything below Y -4 got the thickest fog
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