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Immersive Portals - Make it compatible

Brings Compatibily between immersive portals and other mods
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Immersive Portals - Make it compatible 1.3.0 (NeoForge 1.21.1)

File namemake-it-compatible-immersive-portals-1.3.0.jar
Uploaded
Oct 11, 2026
Downloads
611
Size
320.7 KB
Mod Loaders
NeoForge
File ID
9127841
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-portals-make-it-compatible-1610537:9127841"

Learn more about Curse Maven

What's new

Immersive Portals - Make it compatible 1.3.0

The mod was called "IP x Sable x Voxy" until this release.

Distant Horizons inside portal views

  • Distant Horizons' far (LOD) terrain now renders inside portal views: each portal pass draws the destination's LODs from the portal camera. Before, the far side of a portal ended at the loaded chunks. Immersive Portals is switched to its framebuffer (compatibility) portal renderer for it, as the Voxy patch already did. Not used while a shaderpack is active. Tested with portals inside one dimension; portals into another dimension load that dimension's LODs as they are needed and are new, so report what you see.
  • Option distantHorizonsInPortalViews in config/micimmptl-common.toml, on by default. Works with Distant Horizons' own classes by name, so a Distant Horizons whose internals differ leaves the patch dormant instead of crashing.

Sable patch moved out

  • The Immersive Portals x Sable patch (vehicles through portals, mounted portals, balloon lift, the physics staff, Veil clip planes) now lives in Sable - Make it compatible 1.3.0. Install that mod next to this one to keep vehicles and portals working together; this jar is a third of its old size. The options straddleSideArms, hullLightPerPortalSide and balloonLiftContinuity left micimmptl-common.toml with it.

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