Immersive Jewelry 1.1.1 (Forge 1.20.1)
Curse Maven Snippet
What's new
1.1.1 - Vanilla screens
Every screen now uses Minecraft's own look, as Immersive Smithing's do. Gameplay, items, data and the network protocol are unchanged: a 1.1.1 client and a 1.1.0 server (or the reverse) work together.
Screens
- One look. The Lapidary Wheel, cutting, Jeweler's Bench, setting and jewelry-slot screens draw the vanilla container panel, slots, buttons and creative-inventory scroll bar from Minecraft's textures, with vanilla's dark grey labels. A resource pack that restyles vanilla containers restyles these screens too.
- Minigames. The stone sits in a dark display; depth, pressure, heat and time are vanilla bars beside it, and feedback appears in a dark readout so its colours keep their contrast. Brass still marks the facet, prong and band to work on. The verdict is a small vanilla panel with the piece in a slot and its grades below.
- Lists. Cuts, designs, stones and finishes are vanilla button rows. The chosen row is highlighted and marked "»"; finishes a design does not allow look disabled. Scroll bars can be dragged as well as scrolled. Finish and repair costs show their stack counts.
- Readouts. The bench's preview of a piece's effects and the rework description sit in dark readouts, so their tooltip colours stay legible. Tooltips are drawn at normal size even when a screen is scaled down to fit.
- The Jeweler's Handbook is a vanilla book: black ink on the book page, "Page x of y", the book's page arrows and a Done button. Each chapter opens with its icon and title.
- JEI categories use JEI's own slots and recipe arrows on a plain background.
- Empty jewelry slots show an outline of the piece in vanilla's armour-slot grey.
For resource packs
textures/gui/stone.pngandtextures/gui/slot.pngare gone; packs that replaced them no longer apply. The empty-slot icons undertextures/gui/slot/remain and were redrawn.
This mod has no additional files

