Immersive Intelligence

Electronics, Logistics, Warfare, Intelligence. An addon for Immersive Engineering.
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immersiveintelligence-1.12.2-0.1.0.jar

File nameimmersiveintelligence-1.12.2-0.1.0.jar
Uploader
Pabilo8Pabilo8
Uploaded
Apr 26, 2020
Downloads
988
Size
10.8 MB
Mod Loaders
Forge
File ID
2940863
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:immersive-intelligence-344344:2940863")

Learn more about Curse Maven

What's new

The first public beta release of Immersive Intelligence - version 0.1.0.

Engineers from all over the world!

After almost a year of hard work, a new addon for Immersive Engineering has left the prototype phase and has been publicly released on Curseforge.

Most of you probably have seen the description, GitHub and related links to Imgur, so I won't explain again what does the mod add and what doesn't.  

 

The mod almost certainly adds a large amounts of bugs... The server side isn't finished (due to my beginner errors with modding, it's my first public mod), but it's playable and I encourage you to report bugs on GitHub if you find them. 

The client side should work fine, there might be some minor bugs, but probably less than on the server side.

Be aware that your world might be corrupted by a bug caused by this mod, it's best to play it on a new world (also because of new ores that are added).

 

About future content:

As most of you probably have seen, Immersive Engineering has updated to 1.14 (it's still an alpha, but it's progressing fast). Because of that, I won't focus on Immersive Intelligence as much as on a new addon called Immersive Geology, which will be a base and a library for future releases of II.

Bugs that are important and result in crashes or in game not working correctly will be fixed as soon as possible.

New features won't be added to 1.12, wait for 1.14.

 

PS.

I've seen many examples of nagging a modder to update mods to newer versions (some people even ask for 1.15 or 1.16!), so:

Q:Are you going to update the mod

A:Yes.

Q:When are you going to do that?

A:When I think it's a good moment for that.

Q:updat 1.16 plox

A:nop.

 

PS.2

Thanks to all the people involved in testing and production of the mod, you know who you are ^^

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