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IM: EXP Scaling

Uses improved mobs difficulty to scale EXP dropped from mobs (normal, mini-boss, and bosses). Extremely configurable, and optionally works with Infernal Mobs for specific mob-type exp scaling. Can add custom ID's for you're own mob specific xp scaling too.

Uses improved mobs difficulty to scale EXP dropped from mobs (normal, mini-boss, and bosses). Extremely configurable, and optionally works with Infernal Mobs for specific mob-type exp scaling. Can add custom ID's for you're own mob specific xp scaling too.

--Features--

Normal Settings are as follows:

No multi at 0 difficulty, at 250 difficulty (max), scales all the way to 5x multiplier (config) from all mobs except those above 500/800 health (config). Mobs above 500 Hp (at 250 difficulty) are considered Mini-Bosses, which drop 10x exp (config), and mobs at 800 Hp+ are considered full bosses, which drop 15x exp (config). At 0 difficulty with no XP multi, mobs are considered Mini-Bosses at 100 HP, and Bosses 150 (config). Of course, this means determining how much health constitutes a boss/mini-boss scales with difficulty aswell.

With Infernal Mobs:

Normal settings still apply, however now modified mobs from the Infernal Mobs mod drop specific amounts of EXP. (All configurable of course) Elites (6 Modifications, config) give 7x EXP, Ultras (≥8 Modifications) give 8x EXP, and Infernals (9 or More Mods) give 9x EXP. Mobs with less than 20 HP will never give these Infernal EXP boosts however, even if they have the modifiers.

And lastly, Specific Mob IDs XP modifiers!

--Plans--

Will make Improved Mobs mandatory=true
Will likely update to make infernal mobs hook stack EXP instead of give specific amounts, this will allow stronger mobs (bosses/mini-bosses) with many mods to be more fruitful, and weaker mobs with many mods or stronger mobs with no mods to be more balanced.
Will update to have the difficulty scale the minimum HP required to award infernal xp scaling. (This means if low health modded mobs get many modifiers late game, they still don't award the xp from inferno-types, and the minimum health required to be classified as an inferno/modified mob increases based on current difficulty.)
Might change what mobs affect the XP scale, such as passive mobs.

The IM: EXP Scaling Team

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Scaling the player along with the mobs! Most of my mods will probably be about scaling certain items, resources, or utilities over gameplay time, and mainly use Improved Mobs to scale the player with the difficulty of the mobs.