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Illuminations
A client mod that adds fireflies and various glow-in-the-dark ambient particles to your world.
lluminations is a client-sided Minecraft Fabric mod that adds multiple ambient particles in order to make your world more enjoyable at night or in dark places, such as fireflies, glowworms and more! For more information, check the wiki.
Looking for something similar for Forge 1.12? Check out Lumen.
Supporting LGBT rights ever since 1.1!
New cosmetics added for donators: Chorus aura and crown, and cursed-themed crowns! To know more about auras and donations, please check here. To see all cosmetics check here.
FAQ
Can I include this mod in a modpack?
Yes: You can. Go ahead, don't bother asking. Please however provide credit and a link to either the GitHub repository or Curse Forge project page.
Can I use this mod on a vanilla server?
Yes: If you have installed this mod on your Minecraft client, you will be able to connect to vanilla Minecraft servers and the ambient illuminations will work as intended.
Are cosmetics visible to other players?
Yes: If the player has the mod installed on their client, all your cosmetics will be visible to them, just like theirs will be visible to you.
How to get an aura?
Auras are currently only available to donators, more information here.
I want to change my cosmetics / the color of my prismatic auras / disable it, what do I do?
If you have donated multiple times, you may have multiple auras and may want to select a specific one. Or you may just simply want to change your prismatic color or disable your aura. You can do all this via the Illuminations dashboard with no restrictions whatsoever.
If you have any questions, propositions or ideas, please submit them in the Minecraft Curse Forge Project page comment section! Or, you could...
is this client-side only?
Isn't it supposed to be illegal to make money from a mod? I would say that it does not count because they are donations, but you use them to guarantee access to cosmetics
In reply to profcosmicpizza:
The Minecraft EULA says it's only illegal to sell mods. Mojang released guidelines some time ago as well, with clear examples of what is and isn't okay, and they specifically stated that it is okay to charge for cosmetics that provide zero advantage whatsoever.
https://account.mojang.com/documents/commercial_guidelines
Is there any way of disabling the chorus petals and glowworms, but not the fireflies and plankton??
In reply to angryfishdonut:
Currently no, but that can be arranged I guess. You don't like them?
In reply to doctor4t:
nono, I really do like them. there are just a few things that bother me.
The glowworms look good in generated caves, but once I build something in a cave, they still spawn and sometimes they don't really fit.
The chorus petals I actually reeeally like in and of themselves, it just bothers me that I can see them spawn in mid-air, when I would imagine that they should all originate from a chorus flower (This should be possible, since the falling leaves mod does have particles originate from a specific block)
Either way, it would be cool to be able to enable/disable some features in the mod menu config
In reply to angryfishdonut:
The chorus petals spawning in midair is for the overall ambiance. I'll test and see if they still look good overall spawning from the flowers (and yeah it's easy I just need to reduce the spawn radius to 1).
Glowworms are a bit problematic in that sense yeah. I'm thinking that when 1.17 rolls around, they'll only spawn in caves with water, as that's where they generally are irl.
But yeah alright I can probably do that config if you want it.
EDIT: Your feedback is really good and appreciated, could be cool if you give it right away next time haha
In reply to doctor4t:
For the chorus petals, maybe you could make them spawn at the head, but have a chance to float pretty far away from its origin point so that it can keep the ambient effect.
Speaking of 1.17, the way the spore blossom works in the latest snapshot actually reminded me of the chorus leaves spawning in mid air, since the spores do that too. It's a little bit less noticeable with those though because they're so small and they move both up and down, giving the idea that they're always there, just moving in and out of sight instead of just disappearing and being replaced with others.
The glowworms only spawning in caves with water actually sounds like a really cool idea, maybe they should be dependant on light level too, since glow worms irl only really glow in the dark, once the area where a glowworm is lit uabove a certain light level, maybe it should become invisible.
I'll be sure to give more feedback if I have any! thanks for listening to it
In reply to doctor4t:
It'd be really nice if this mod had a config that allowed you to pick what types of particles you want activated
In reply to angryfishdonut:
Yeah I didn't mention it but a light check for glow worms was implied of course.
In reply to BancingDare:
Alright yeah yeah I get it I said I'm on it
Are there any plans cause dynamic lighting from the various assets? Such as fireflies causing low light levels.
In reply to h3x3r12:
Nope, it wouldn't really look good, and fireflies are not lightbulbs. I think the Canvas bloom could probably fit the effect you're looking for though.
@doctor4t how do i configure the things??
In reply to rugbyhrac:
Either go to your config folder in .minecraft or use ModMenu.
In reply to doctor4t:
oh ok thanks
Please don't try to force updates on people with Vanguard. That's seriously not cool. (yes, there's a config option to turn it off, but it's on by default and doesn't ask permission before downloading things)
In reply to ThatMechGuy:
I understand your concern, I just personally always thought to myself that was a feature I'd really like, as I hate having to download new updates everytime. I'll make it opt-in by default.
In reply to doctor4t:
Thanks. That's very understanding of you.
Are there any benefits to having it on both the server and client?