Ignore It 0.40.3
Curse Maven Snippet
What's new
Ignore It 0.40.3
Everything new since 0.34.1. Still a beta – please report anything odd in the comments.
New horror
- Dead silence: for 15–25 seconds every sound is gone – music, mobs, even your own footsteps. The first thing you hear again is its breathing behind you.
- Tracks: dark red footprints lead from the woods to your front door – and the door is standing open. A door you closed yourself may be open again when you come back.
- The copy: one night, 60–100 blocks away, there is a second house. Yours. Something is lying in the bed. Get close and it sits up, the lights go out, and the copy crumbles to ash. Every placed block is tracked and removed again, even after a crash.
New block: wardrobe
- Crafted from 5 planks and 1 wooden door.
- Climb in during a hunt (right-click). You only see the outside through the gap in the door.
- It searches the wardrobes nearby and sniffs at each one. When it sniffs at yours, don't move and don't look at it – or the door flies open.
- Hold still until the hunt time runs out and it gives up. Shift gets you out.
Settings
- Darkness slider in the start menu: how dark it gets while it is near, from 0 % (off) over 50 % (as before) to much darker.
- Every new feature has its own toggle.
Fixes
- A round can no longer be started while another one is running (
/ignoreit stopfirst). /ignoreit triggernow always starts a hunt – right away, or by summoning it first.- A hunt no longer lasts for minutes while you hide in a wardrobe.
- The wardrobe tells you why you can't get in.
- Footprints no longer walk over roofs.
Privacy
- New: anonymous game statistics – round start/end (difficulty, days, players, switched-off features, result) and the mod's own errors (error type and place in the mod's code). No player ID, no name, no paths, at most 10 error reports per session. Details on the project page under "Privacy & online license check".
This mod has no additional files

