Ignition: Foundry is an updated version of Foundry. As such, it adds machines for melting metals into liquid, making alloys, and casting the to make various items. Supports items from other mods such as tools, armor, gears, plates, etc.
Documentation is available at the FTB Wiki's Foundry mod page.
CraftTweaker support can be found on the GitHub Wiki page.
Discord: https://discord.gg/wdvU5Yz
Any allternative for 1.16.5?
1.16.4?
In reply to vitor_22:
Unlikely, this mod wasn't terribly well received and needs major changes to be updated.
In reply to Shadows_of_Fire:
I'm surprised actually. in the right mod pack this mod shines as a a good step between stone tools and metal tools (without having something bigger like tconstruct). Problem is most modpacks just threw this in without any integration on their end. But modpacks like Technician's Survival this worked great in.
Use this mod as modpack however not approved in curse.
Reading through some issues on the git shows that some classes have a .clear() method. For some reason, the casting table and casting don't have this method. Do they use a different method for a similar effect?
Any chance we could get an example of how to add/remove Mold Station recipes with Crafttweaker? The wiki is a little...vague on it.
In reply to Darkiceflame42:
https://www.curseforge.com/minecraft/mc-mods/ignition-foundry?comment=16
Is it possible to change liquid melting temps? I'd like to make more of a progression, but Cobalt is defaulted to 900K making the Advanced Crucible obsolete. I looked at changing the heating ranges, but with the preset melting levels, I'm not sure that would work for what I want either.
And I also just tried to use CT Support and I would have to change the melting point of every iron item.
In reply to jelaw22:
I figure it out, if anyone is interested:
<liquid:liquidcopper>.definition.temperature = 900; will set Copper's melting point to 900.
Does the standalone mod come with casting molds?
In reply to foxyxero:
Yes, there are molds for casting in the metal caster. They are made out of refractory clay in the mold station.
In reply to Shadows_of_Fire:
I'm assuming you can use crafttweaker to create your own recipes for custom molds? My goal is to make molds for the Spartan Weaponry mod.
https://minecraft.curseforge.com/projects/Spartan-weaponry
Looks like a pretty great mod after I tested it out, but I don't understand why it requires Thermal Foundation to function. I'd love to use it with just Immersive Engineering and its metals but the sheer amount of bloat that Thermal Foundation adds makes adding this mod out of the question in this situation.
Is this compatible with Vials?
https://minecraft.curseforge.com/projects/vials
Thanks for adding the redstone signal detection for the induction heater. It does correctly turn off the induction heater, but it seems the induction heaters are still drawing power.
In reply to txwriter_1524:
Thank you for the enhancements!! Great mod!!
Would it be possible to have the max melting temp of the different melting crucibles be configurable? (I'd like to have progression with bronze, then use the 2nd to be able to smelt iron, etc.)
Thanks