File Details
NeoForge-2.1.0
- R
- May 24, 2026
- 705.24 KB
- 10
- 1.21.4
- NeoForge
File Name
1.21.4-identity2-neoforge-2.1.0.jar
Supported Versions
- 1.21.4
Curse Maven Snippet
# Identity2 Public Changelog
---
## 2026-04-29
### Ability and Behavior Fixes
- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.
### Notes
- For the full changelog, check previous Discord posts.
---
Date: 2026-02-25
## New in this update
- Variants now work much better for both vanilla and modded mobs.
- The game now tries to discover variant types automatically instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied in a generic way, so special mob forms are more likely to stay correct.
- Variant choices are deduplicated, so you should not see repeated entries for the same form.
- Illusioner's abilities were added to the morph system, so you can now morph into him and use his powers.
- Forgot to remove a double mixins
## What this means for players
- More mobs should show their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom code.
- Existing vanilla variants (like sheep colors and other known forms) still work.

