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Identity Fix (Morph) - NEW LOGO

Fixed Identity (Morph) for Forge, Fabric and NeoForge

File Details

NeoForge-2.1.0

  • R
  • May 24, 2026
  • 705.24 KB
  • 10
  • 1.21.4
  • NeoForge

File Name

1.21.4-identity2-neoforge-2.1.0.jar

Supported Versions

  • 1.21.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:identity-fix-morph-1238155:8140136"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Identity2 Public Changelog

---
## 2026-04-29

### Ability and Behavior Fixes

- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.

### Notes

- For the full changelog, check previous Discord posts.

---

Date: 2026-02-25

## New in this update

- Variants now work much better for both vanilla and modded mobs.
- The game now tries to discover variant types automatically instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied in a generic way, so special mob forms are more likely to stay correct.
- Variant choices are deduplicated, so you should not see repeated entries for the same form.
- Illusioner's abilities were added to the morph system, so you can now morph into him and use his powers.
- Forgot to remove a double mixins
## What this means for players

- More mobs should show their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom code.
- Existing vanilla variants (like sheep colors and other known forms) still work.