File Details
Fabric-2.1.0
- R
- May 25, 2026
- 538.44 KB
- 21
- 1.20.6
- Fabric
File Name
1.20.6-identity2-fabric-2.1.0.jar
Supported Versions
- 1.20.6
Curse Maven Snippet
# Identity2 Public Changelog
---
## 2026-04-29
### Ability and Behavior Fixes
- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.
### Notes
- For the full changelog, check previous Discord posts.
---
## 2026-02-26
### Respawn Progression Sync Fix
#### Fixes
- Added a proper custom data merge from the old player entity to the new respawned entity.
- Rebuilt the unlock cache on respawn and forced a fresh packet sync.
- Synced both `identity2.unlocked_identities_cache` and `identity2.unlocked_identity_variants_cache` after respawn so the client UI stays aligned with server progression data.
#### Why this was needed
- Unlocks could appear to reset after death or respawn even though the data still existed server side.
- The morph UI reads cached values, so stale or missing cache sync could show an empty unlock list.
---
## 2026-02-25
### Important
**Is this 1.20.6?** Yes.
**Is it stable?** It should be, but it is still in beta.
This build is currently available only for **1.20.6**.
Other versions will be re released shortly.
---
### New in this update
- Variant support has been heavily improved for both vanilla and modded mobs.
- The game now attempts to automatically discover variant types instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied generically, improving compatibility with special mob forms.
- Variant entries are deduplicated, preventing repeated forms in the UI.
- Illusioner abilities are now fully integrated into the morph system.
- Removed an accidental duplicate mixin.
---
### Fixes
- Fixed Ender Dragon dying when morphing into it.
- Fixed missing config file generation.
- Fixed entities not being properly immune in Creative mode.
- Fixed entities slowly descending when not holding the jump key.
- Began addressing the `loseAllMorphsOnDeath` issue. This fix is still in progress and remains in beta.
---
### What this means for players
- More mobs should correctly display their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom integration.
- Existing vanilla variants such as sheep colors and other known forms continue to function properly.

