Portal Gun 26.2 v5.2 - Twisting Test Chambers
Curse Maven Snippet
What's new
v5.2 - Bigger, Twistier Test Chambers
- Rooms vary in size. Every chamber gets its own length, width and ceiling height.
- Dungeons turn. The exit door can be on the far wall, the left wall or the right wall, so no two dungeons have the same shape.
- Side rooms. Some chambers have a side room that holds part of the puzzle. Some are walk-in, others sit behind a window that only a portal gets you through.
- Difficulty ramps up about 25% per room. Later rooms combine ledges, pits, faith plates, extra buttons and more turrets.
- Dungeons are fully protected. Walls, doors, floor buttons, faith plates and ladders inside a dungeon cannot be mined, blown up, pushed by pistons or picked up with the gun.
- The light mast on top of the entrance building is gone.
v5.1 - Fixes
- Fixed being shoved through the wrong portal when two portals sit on two faces of the same corner block.
- Portal shots now pass through glass, stained glass, glass panes and iron bars.
- Fixed double shots: both triggers share one short cooldown.
- Dungeon entrances are more common in newly generated chunks.
- New command
/portalgun locateprints the nearest dungeon entrance.
Requires Fabric API. Only newly generated chunks get dungeon entrances.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

