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Portal Gun (revived)

Placing two portals allows you to instantly close distance between two locations.
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Portal Gun 26.2 v5.2 - Twisting Test Chambers

File nameportalgun-26.2-v5.2.jar
Uploaded
Oct 5, 2026
Downloads
22
Size
1.9 MB
Mod Loaders
Fabric
File ID
9066034
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ichuns-portal-gun-1706849:9066034"

Learn more about Curse Maven

What's new

v5.2 - Bigger, Twistier Test Chambers

  • Rooms vary in size. Every chamber gets its own length, width and ceiling height.
  • Dungeons turn. The exit door can be on the far wall, the left wall or the right wall, so no two dungeons have the same shape.
  • Side rooms. Some chambers have a side room that holds part of the puzzle. Some are walk-in, others sit behind a window that only a portal gets you through.
  • Difficulty ramps up about 25% per room. Later rooms combine ledges, pits, faith plates, extra buttons and more turrets.
  • Dungeons are fully protected. Walls, doors, floor buttons, faith plates and ladders inside a dungeon cannot be mined, blown up, pushed by pistons or picked up with the gun.
  • The light mast on top of the entrance building is gone.

v5.1 - Fixes

  • Fixed being shoved through the wrong portal when two portals sit on two faces of the same corner block.
  • Portal shots now pass through glass, stained glass, glass panes and iron bars.
  • Fixed double shots: both triggers share one short cooldown.
  • Dungeon entrances are more common in newly generated chunks.
  • New command /portalgun locate prints the nearest dungeon entrance.

Requires Fabric API. Only newly generated chunks get dungeon entrances.