Portal Gun 26.2 v5 - Test Chambers
Curse Maven Snippet
What's new
Portal Gun 26.2 v5 - Test Chambers
New
- Test chamber dungeons. White entrance buildings now generate on the surface (new chunks only). Walk in, climb down, and solve 5 to 15 puzzle rooms in a row. Rooms are random, so no two dungeons are the same, and each room is a little harder than the last. The last room holds a reward chest that scales with the room count. Long dungeons end with a boss.
- Turret. Fires at survival players who cross its laser. Knock it over to disable it.
- Wheatley. Follows you and talks. Use him to make him stay or follow.
- GLaDOS boss. 150 health, boss bar, fireballs, gas, and turret reinforcements.
- Weighted Storage Cube and Weighted Companion Cube.
- Floor Button. Gives a redstone signal while a cube or a player is on it.
- Aerial Faith Plate. Launches you up and forward. Sneak to walk over it.
- Long Fall Boots. No fall damage.
- Recursive portal view. Two portals that face each other now show the view inside the view.
- New portal gun model with three claws that open when you carry something.
Fixed and improved
- The gun no longer dips down when you fire the orange portal.
- A carried block or mob now moves smoothly with your view instead of jittering.
- A carried block stays in your grip when you walk through a portal, and you can hold it through a portal.
- Carried grass, ferns and other plants are no longer invisible. Carried chests, beds and signs now show too.
- Portal glow on stone at night is about 18% dimmer.
Requires Fabric API. Minecraft 26.2, Fabric.
Support the mod: patreon.com/123black
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

