Ice and Fire: Dragon Variants 1.20.1 1.0.2
Curse Maven Snippet
What's new
# Changelog - Version 1.0.2 (The Complete Variant Evolution)
### Added
- **48 Standalone Variant Dragon Eggs**: Handcrafted custom 3D egg model textures and 2D item icons for all 48 variants.
- **48 Custom Dragon Scales**: Distinct scale items corresponding to each variant type.
- **192 Dragon Scale Armor Pieces**: Full armor sets (Helmet, Chestplate, Leggings, Boots) for every variant with bespoke textures and crafting recipes.
- **Advancement Support**: Acquiring any variant egg now immediately unlocks the original Ice and Fire *"Mother of Dragons"* advancement (`iceandfire:dragon_egg`).
- **Tag Integration**: Injected all 48 variant scales into the standard `iceandfire:scales/dragon/{fire, ice, lightning}` item tags.
- **Bespoke Localization**: Complete English (`en_us`) and Turkish (`tr_tr`) translations for all eggs, scales, armors, and variants.
### Fixed
- **Baby Dragon Skeleton Calculation Bug**: Fixed an issue where newly hatched baby dragons (`ageInDays < 10`) fell back to the default original texture due to vanilla integer division (`EntityDragonBase.isSkeletal()`) and only revealed their variant skin after consuming 7 Dragon Meals. Baby dragons now display their true variant textures and glowing eyes from day 0.
- **Network Synchronization**: Upgraded network packet distribution to ensure newly hatched dragons, shoulder riders, and world-spawned eggs synchronize their variant data to client renderers on frame 0.
- **Death State Rendering**: Freshly slain variant dragons now maintain their correct sleeping variant textures until harvested down to skeletal remains.
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