One of the problems with flight is that it trivializes combat, by allowing you to float above enemies and whack them without consequence. This mod changes that, when the player is targeted by enemies, they will fall to the ground and be unable to fly until either the player runs far enough away, is able to hide from enemies, or all the enemies are dead.
Would it be possible to get a config setting that makes it so only when you take damage you loose your flight, rather then when a mob is tracking you? It's a bit annoying when you fly just a little too low and a mob latches on to you and you fall, even though you can't even see the mob at all. :)
So-simple-it's-genius idea. Question: when you fall after being targeted do you take fall damage? Can this be configurable?
This mod would balance a lot of flight in mods and a lot of pack devs still in the 1.7.10 era such as myself would find a lot of use out of this. Good luck anyhow.
Hello! This mod is very good! I want to repost this mod to MCBBS the largest minecraft forum in China.I think Chinese guys will like it very much. I will link to Curse.
What kind of flight does this work with? I'm sure it works with "creative flight" like the Angel Ring, but does it work with Jetpacks?