Last Updated: Oct 27, 2018
Game Version: 1.12.2
Nov 13, 2014
For more info and documentation see the main page on the Minecraft forums. here
Having trouble submitting a bug on GitHub (there is no option) so I'll try here. If there is a better place please let me know.
Forge: 126.96.36.19984 (tested with other versions, makes no difference)
Extra Utilities 2 188.8.131.52.8
Fuel vanishes when placing it into a furnace generator on top of fuel already there. Not a cosmetic issue. The items actually vanish.
1. Place furnace generator on the ground.
2. Split a stack of charcoal in your inventory into two stacks of 32.
3. Place one stack of 32 into the furnace generator.
4. Try to place the other stack of 32 into the furnace generator on top of the 32 that is already there.
Fuel added to the furnace generator on top of fuel that is already there will vanish.
I have been trying to use this mod, but every time I try to eat I crash. The ONLY mod I'm using that isn't also in SkyFactory 3 is ProjectE. Which I'm sorry I can live without this mod if I have to. I'm using Minecraft version 1.10.2. Extrautilitis2-1.10.2-1.8.2. I can tell it's either this mod or a conflict with ProjectE because the game NEVER crashes when I have this mod disabled. By process of elimination...
I mean how to get it in my minecraft pc
Do you have forge?
If not, then please look up a tutorial on how to install Forge and add mods to it.
PLZ DO VERSION 1.8.9!!
How can i donload it?
In reply to miyou3gamer:
Just asking but is there a way to disable the Grid power and have The 1.7.10 style Extra utilities.
why the Wireless RF Heating Coil will be destroyed?
im playing on the 1.12.2 version of minecraft with the extra utilities mod and angel ring and baubles , but im having a bit of trouble with the angel wings. I crafted them and i lay down the water generators so they could provide energy to my wings but when i get a certain distance away from the water generators my wings stop working and i begin to fall. I have serached all over the internet for a solution to this but have failed as i cannot find an explanation video.
.Do i have to be in range of the water mill?
if someone could help me with this problem that would be great thanks
In reply to bubbleyum193:
There seems to be a ticking entity problem with the newest version of extra utils 2 version 1.10.2-1.7.1 i try to load a world and it crashes me.
https://pastebin.com/UuaMNvK5 here is the crash report
How does the Creative Harvest Work? What does it do?
Nothing happens if I right click it.
Nothing happens if I place plenty of power near it.
Nothing happens if I place in amongst crops.
Can't find anything on the web about it, and my manual won't open so I can't look in there.
Single player. 1.12.2
In the new Direwolf20 1.12 pack, the red orchid and ender lily seeds cause massive problems. Whether a seed in in your hand or floating on the ground, they will both cause massive lag and PC crashes.
I wonder why you removed the paintbrush. Colored block of Quartz (white) was my favourite material block in the game. This nice smooth texture and the light scattering.And the second is this glowing lapis block you made with unstable ingots.What happened to the ritual? I was a little grindy. But i didn't bother. I liked it. And i loved the glowing lapis block as light source in the roofs. -_-I hope both will return, cause i build a complete "base" with it.
Hey, I had an idea for something that seems like it would fit extra utilities. On my last server we kept having problems with fire burning down taller trees. Eventually we turned off fire tick, but that seemed like a heavy handed solution, and was also an admin solution, not an in game solution. I think world guard can turn off fire in a certain area, but what would be really cool is a magnum torch/chandelier sort of solution- an object that turns off fire tick in a radius (probably not a torch though! A fire extinguisher?)The only other mods I've seen tackle the issue were forestry (which let you breed a trait into trees to make them fireproof) and Thaumcraft, which had a wand that would turn blocks into indestructible blocks- although now that I think about it I never tried burning them, just smashing them.Both were pretty late game solutions. As someone who likes to build treehouses, I'd love to have a way to keep my trees from catching on fire that was a reasonable solution earlier in the game (not cheap, but not something it takes weeks of to get to).:)
Please add the QED back into later versions like 1.10.2
i think this doesnt work with bibliocraft on my game all textures both this & bibliocraft are gone
I have both this and Bibliocraft installed and both are fine for me...
Update your mods