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I Was Just Joking

Prank your friends in the easiest way possible!
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joking-forge-3.0.jar

File namejoking-forge-3.0.jar
Uploader
SteelWorksSteelWorks
Uploaded
Aug 17, 2026
Downloads
14
Size
56.2 KB
Mod Loaders
Forge
File ID
8671506
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:i-was-just-joking-1650992:8671506")

Learn more aboutΒ Curse Maven

What's new

[3.0] β€” 2026-08-17

Added

  • πŸ‘ Fake Sheep (The Wolf in Sheep's Clothing) β€” the mod's first craftable prank: 2 wool + 1 string + 1 gunpowder β†’ a Fake Sheep Spawn Egg. Place it and it wanders around looking 100% like a normal sheep… until a player gets within ~3 blocks, at which point it transforms into a random zombie or skeleton (50/50) that immediately attacks whoever came close.
  • πŸ›‘οΈ Fake Armor (The Vanishing "Fake") β€” craft all 24 armor pieces (leather, chainmail, iron, gold, diamond, netherite Γ— helmet, chestplate, leggings, boots) out of string. When crafted they're honestly named ("Fake Iron Helmet")… but the moment they're dropped, they rename themselves to look like real vanilla armor ("Iron Helmet"). Anyone who picks them up thinks they found real gear.
  • πŸ›οΈ Explosive Bed β€” looks exactly like a normal bed (renders through the vanilla bed renderer). Try to sleep in it and the bed breaks instantly and a creeper pops out, already lit β€” a real explosion that can take out a house.
  • πŸšͺ Disappearing Door β€” looks exactly like a normal oak door. Open or close it (even with redstone) and it destroys itself instantly β€” no drop, no trace.
  • All new pranks are in the "I Was Just Joking" creative tab.

Fixed

  • Fake Armor is now real equippable armor β€” each piece is a proper armor item with the matching vanilla material, so it can be equipped and worn like the real thing. The drop-rename joke still works.
  • Gold armor missing texture β€” the item models referenced gold_* textures, but vanilla names them golden_*. Fixed.
  • NeoForge + Forge renderer crash β€” entity renderers were registered too early (before registries froze), causing an instant startup crash. Registration moved into the RegisterRenderers event. (This bug existed since v1.0!)
  • Forge mods.toml β€” dependencies used type="required", but Forge 1.20.1 requires mandatory=true. The Forge jar would never have loaded.
  • Forge spawn egg β€” Forge registers items before entity types, so the sheep egg uses a custom item that resolves the entity lazily.
  • 1.21.1 startup crash (Fabric + NeoForge) β€” the vanilla BedBlockEntity rejected the Fake Bed block on load, crashing the game. Fixed.
  • NeoForge armor recipes β€” NeoForge 1.21.1 expects the recipe result to use "id" instead of "item"; all 25 recipes now load correctly.

Changed

  • Mod version bumped to 3.0; built jars renamed to joking-<loader>-3.0.jar.
  • All four loaders rebuilt: NeoForge 1.21.1, Forge 1.20.1, Fabric 1.21.1, Quilt 1.20.1.

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