hyw_recruitment_manager-1.1.1.jar
Curse Maven Snippet
What's new
1.1.1
New Features
- RTS Walk/Run controls, with optional Custom Run settings and a configurable speed multiplier.
- Player and Drowned trident stances for compatible humanoids, projectile firing poses, and combat feature animations.
- Better Combat preset selection, allowing weapon-independent stances and attack profiles.
- Configurable bow grips, including forward-facing item positioning.
- Random sound pools throughout sound settings, including mob and spell sound replacements.
- Projectile and potion launch sounds and particles, plus optional normal attack sounds.
- Automatic summon following, with configurable follow behavior until another command is given.
- HYW target blacklist control per unit, disabled by default while preserving team and friendly-fire protections.
- Natural Spawn options for Peaceful difficulty handling and allowing players to damage friendly units, both disabled by default.
- Held-item projectiles with Arrow, Trident, and Snowball styles, including hand selection, optional item consumption, gravity, visual size, and preview support.
- Item attack damage for held-item projectiles, enabled by default, and optional trident rebound and falling after impact.
Improvements & Fixes
- Reworked ranged retreat navigation to handle obstacles, safe descents, stairs, slabs, carpets, and snow layers more reliably.
- Improved retreat compatibility with native combat, spellcasting, and disabled normal attacks.
- Improved custom mount steering and autonomous mounted combat across different mob controllers.
- Fixed following hostile mounts occupied by players.
- Fixed a disconnect when switching Combat Form between Auto, Melee, and Ranged.
- Applied distributed spawning to HYW scrolls to reduce overlapping units during batch and repeated summons.
- Improved the Natural Spawn recruitment screen layout and fixed it remaining open after successful recruitment.
- Fixed a startup crash with Sound Physics Remastered.
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