0.17.1 ( Update 3: Brewers Journey)
Curse Maven Snippet
What's new
Hyper Fermentation — 0.16.33 to 0.17.1
This update brings easier beginner brewing, a clearer guidebook, expanded automation, draft serving, Create compatibility, custom intoxication, and a long list of fixes to machines and item rendering.
0.17.1 — Intoxication fixes and improvements
- Fixed drinking in creative mode not applying custom intoxication.
- Added four intoxication stages: Warm Glow, Tipsy, Drunk, and Unsteady.
- Added an alcohol meter showing your current stage, intensity, time until sober, and movement penalty.
- Increased the default movement penalties to 4% when Tipsy, 8% when Drunk, and 12% when Unsteady. Warm Glow has no movement penalty.
- Added settings to adjust the maximum movement penalty or disable it.
- Added a client setting to hide the alcohol meter.
- Added drink tooltip information and clearer feedback showing how much a drink contributes to intoxication.
- Fixed fallback alcohol strength for spirit blends such as whiskey and brandy. Bottles with recorded proof retain their existing values.
- Bottles, cans, jugs, flasks, and draft mugs now apply the same alcohol dose for the same drink.
- Added
/hypersdrinks alcoholto check the loaded mod version, intoxication level, recovery time, and relevant settings. - Added
/hypersdrinks alcohol clearfor operators to clear their own intoxication during testing. - Intoxication still fades gradually while playing, persists through logout, and resets on death.
- Milk does not instantly sober you up. It temporarily removes the visible effect, but remaining alcohol exposure restores it.
- Existing drink benefits remain active.
- No forced attack or block-placement delays, camera shake, or nausea in the default custom system.
- Existing world settings are preserved. If movement penalties were previously disabled, the status feedback now makes that clear.
0.17.0 — Custom intoxication and Create compatibility
Custom intoxication
- Added accumulated alcohol exposure based on drink proof.
- Added custom intoxication stages, a status effect, and drinking feedback.
- Stronger drinks increase intoxication more quickly.
- Added gradual recovery, saved exposure, and configurable movement penalties.
- Prevented repeated drinks from stacking duplicate movement modifiers.
- Added an option to disable custom intoxication and restore the previous alcohol effects.
Create pipes, pumps, and tanks
- Added the Beverage Transfer station with Pour and Bottle modes.
- Added fluid transport for finished drinks and all syrup varieties.
- Drinks and syrups can travel through Create pipes, powered pumps, and Fluid Tanks.
- Each serving uses 250 mB.
- Transport preserves drink names, quality, proof, flavor, batch and bottle identity, finishing, and storage history.
- Different drink records refuse to mix instead of losing or averaging their data. Individual bottles generally need separate tanks or an emptied route.
- Partial transfers must reach a complete serving before producing a finished item.
- Added Sealed Beverage Samples to recover the exact remaining fluid when a Beverage Transfer station breaks.
- Finished drinks return and require their matching containers.
- Syrup transfer does not create or consume glass bottles.
- Drinks do not continue fermenting or gain aging quality inside transport tanks.
- Time in fluid transport counts toward warm exposure, without flask insulation.
- Create remains optional.
Create milling
- Added seven optional milling recipes:
- Potatoes
- Sweet berries
- Apples
- Pears
- Cherries
- Peaches
- Plums
- Each recipe produces the matching pressed ingredient.
- Left Create’s existing wheat and sugar-cane recipes unchanged.
Guide updates
- Added Pipes and Milling and Alcohol Effects guide pages.
- Added contextual instructions for the Beverage Transfer station.
- Documented fluid mixing restrictions, container returns, and partial-fluid recovery.
Beverage transport is intended for closed pipe-and-tank routes. Open outlets, fluid-consuming recipes, and other mods’ block-breaking behavior can still consume or spill fluid.
0.16.68 — Guidebook cleanup
- Replaced the large opening catalog with a shorter starting page.
- Added one recommended milkshake walkthrough and a separate first-brew route.
- Reduced the beginner section to milkshakes, first brewing, soda, and drink storage.
- Moved precision climate, aging, mastery, packaging, and draft serving into optional sections.
- Shortened First Brew to four numbered stages with a supply list and clearer slot instructions.
- Removed outdated instructions implying that powered climate equipment was required before trying fermentation.
- Preserved the existing recipe diagrams, scenes, page links, and machine help.
0.16.67 — Easier beginner brewing
- Unlocked basic Honey Mead at mastery 0, alongside Grain Brew.
- Kept higher mastery requirements for specialty meads.
- Added ambient barrel fermentation and aging without requiring powered climate equipment.
- Ambient temperature considers biome, time, elevation, and nearby heating or cooling blocks.
- Lit furnaces, campfires, lava, fire, and magma can warm nearby barrels.
- Ice and snow can cool nearby barrels.
- Heating and cooling effects are limited to prevent excessive stacking.
- Added named temperature tiers and clearer climate tooltips.
- Ambient batches progress at half speed within a more forgiving temperature range.
- Unsuitable ambient temperatures pause progress without adding new climate damage.
- Controlled rooms retain their faster processing and precision-care benefits.
- Existing contamination is not removed by switching to ambient brewing.
- Added contextual barrel instructions when sneak-right-clicking with an empty hand.
- Added clearer advice for missing inputs, fermentation progress, temperature problems, and bottling.
- Fixed purifier fluid connections becoming unavailable during bucket and retained-output cycles.
0.16.66 — Flat syrup textures
- Converted all ten syrup items to flat 2D sprites.
- Added distinct colors for apple, pear, cherry, peach, plum, berry, melon, honey, cocoa, and glowberry syrup.
- Removed the previous 3D syrup geometry and custom display transforms.
0.16.65 — Block and item rendering fixes
- Fixed missing exposed surfaces on the Kegging Machine.
- Fixed related surface problems on generator variants and banded barrels.
- Repaired empty-mug and draft-package geometry.
- Fixed syrup liquid textures using transparent item artwork, which caused holes and distorted fragments.
- Preserved existing recipes, item identities, and saved data.
0.16.64 — Natural conditioning and forced carbonation
- Added optional natural keg conditioning.
- Prime an unfinished keg with sugar and leave it in suitable cold-room conditions to develop natural sparkle.
- Natural conditioning takes ten minutes of suitable loaded processing time.
- Conditioning pauses when conditions are unsuitable and retains progress when the keg is moved or saved.
- Serving from a keg before conditioning finishes leaves those servings unfinished.
- Added forced carbonation through the Carbonation Tank.
- Forced finishing uses an unfinished, unprimed keg, one redstone pressure charge, and 1000 mB of water.
- Forced finishing takes sixty loaded seconds.
- Added finish labels to individual servings.
- Added tavern premiums of +2 emeralds for natural conditioning and +1 for forced finishing, subject to existing payout limits.
- Preserved each serving’s original identity, flavor, quality, and proof.
- Prevented the same serving from being finished repeatedly.
- Added guide and JEI instructions for both methods.
0.16.63 — Draft feedback and screen improvements
- Taps now distinguish between missing mugs, empty kegs, ambiguous connections, ready service, and finished output.
- Finished drinks remain visibly collectable after their source keg empties or disconnects.
- Loading a mug now confirms collection or explains why the mug was queued.
- Simplified keg-storage screens by hiding irrelevant controls.
- Improved next-drink information and retrieval feedback.
- Disabled retrieval actions when there are no machine inputs to retrieve.
0.16.62 — Kegging and draft serving
- Added the Kegging Machine.
- Added reusable Draft Kegs holding up to eight servings.
- Added copper Tap Lines, Draft Taps, and reusable Empty Mugs.
- Preserved the original identity, quality, flavor, proof, and storage history of every serving.
- Added manual and redstone sealing for partially filled kegs.
- Full kegs seal automatically.
- Added comparator signals for keg stock levels.
- Added item automation and Brewery Hub support.
- Added bounded draft networks with checks for ambiguous keg connections.
- Added draft connections through Sealed Fluid Ports without opening cold-room walls.
- Kegs retain their contents through saving, breaking, and placement.
- Placed kegs can use cold-room storage; carried kegs still accumulate warm exposure.
- Tavern Counters can serve villagers from connected kegs using a reusable mug.
- Added a chilled-draft tavern premium.
- Added guide and JEI support for the draft-serving loop.
0.16.61 — Brewery Generator and mash residue
- Added the Brewery Generator.
- Generates 80 FE/t with a 250,000 FE buffer.
- Supplies adjacent compatible devices and supports external FE connections.
- Accepts furnace fuels, Spent Grain, and Fruit Pomace.
- Pauses fuel use when its energy buffer is full.
- Added automated fuel input and retained fuel-container output.
- Added a generator screen showing stored power, generation, and remaining fuel time.
- Added Spent Grain and Fruit Pomace from eligible Mash Tun recipes.
- Mash residue persists through saving and can be collected manually, through automation, through the Hub, or when the machine is removed.
- New mash batches wait until retained waste is collected.
0.16.60 — Clearer brewing instructions
- Reworked the starting guide and first-batch instructions.
- Added clearer supply lists, numbered steps, and completion checks.
- Explained power requirements and returned containers earlier.
- Separated advanced automation from manual beginner instructions.
- Improved troubleshooting for missing inputs, blocked outputs, climate, and unloaded machines.
- Expanded explanations of quality, proof, timing, and FE.
0.16.59 — FE-powered climate equipment
- Converted climate equipment and Cold Cabinets to FE power.
- Replaced the previous consumable heating, cooling, and drying fuels.
- Humidifiers still require water.
- Devices consume power when adjustments are needed.
- Added saved energy buffers and clearer power readings.
- Added one-time conversion of existing device charges.
- Preserved old stored fuel items for extraction.
- Updated GuideME and JEI instructions.
0.16.58 — Soda container recovery
- Syrup Kettles and Carbonation Tanks now retain used buckets and honey-bottle glass.
- Added extractable return slots for automation.
- Returns persist through saving and drop when the machine is removed.
- Manual collection, screens, and the Brewery Hub retrieve retained returns.
- Processing waits until finished outputs and returned containers are collected.
- Piped water does not create an empty bucket.
0.16.57 — Bottling Press container returns
- Bottling Presses now retain the original drink container instead of dropping it into the world.
- Added a dedicated Return slot.
- Added automated extraction of returned containers.
- Returns persist through saving and machine removal.
- GUI and Brewery Hub collection retrieve both the packaged drink and its returned container.
- Further processing waits until retained returns are collected.
0.16.56 — Item-frame package improvements
- Increased packaged-drink visibility in item frames.
- Adjusted package scale so labels are easier to read while remaining inside the frame.
0.16.55 — Held package positioning
- Corrected first-person placement for cans, jugs, corked bottles, and flasks.
- Fixed mirrored offhand positioning and label direction.
- Reduced screen-edge clipping.
0.16.54 — Soda package labels
- Added dedicated pixel labels for all ten soda flavors.
- Updated cans, jugs, corked bottles, and insulated flasks.
- Replaced cropped ingredient artwork with clearer flavor colors and symbols.
0.16.53 — Culture harvesting feedback
- Ready Culture Jars now explain when a glass bottle is required.
- The harvest button remains disabled until a bottle is available.
- Kept screen feedback consistent with the server’s collection requirements.
0.16.52 — Culture climate reading fixes
- Cleared stale climate readings after cleaning, completed harvesting, inactive sampling, and reload.
- New culture cycles now use fresh climate samples.
0.16.51 — Culture climate pause status
- Added a visible room-climate pause status to Culture Jars.
- Kept progress and stress visible while paused.
- Pause feedback clears when suitable conditions return.
- Reused normal climate sampling rather than adding extra screen-driven room scans.
0.16.50 — Mash Tun output-check improvements
- Reduced unnecessary temporary item and batch-data creation when checking empty or full output slots.
- Preserved compatibility checks for occupied outputs.
- No recipe or saved-data changes.
0.16.49 — Mash Tun pipe-water display
- Added visible buffered pipe-water amounts to the Mash Tun screen.
- Partial fills are now shown before processing begins.
- Shortened missing-water feedback to fit the screen.
0.16.48 — Mash Tun water-input fixes
- Added consistent GUI and shift-click support for filtered, purified, and sterile water.
- Prevented pipe water from being added alongside a loaded water bucket.
- Prevented bucket inputs from overwriting buffered pipe water.
- Preserved existing supplies and saved buffers.
0.16.47 — Partial-water conservation
- Culture Jars and Malting Trays reject full buckets when partial water is already stored.
- Rejected buckets remain in the player’s hand.
- Existing water can be used or topped up through pipes instead of being silently discarded.
0.16.46 — Better Culture Jar feedback
- Added visible stress and remaining harvest portions.
- Culture screens identify the next missing starter, sugar, or water input.
- Partial pipe-water fills are included in supply feedback.
- Fixed misleading processing messages on incomplete batches with saved progress.
- Kept contamination and ready-to-harvest guidance ahead of general supply messages.
0.16.45 — Missing-heat feedback
- Syrup Kettles and the heated purification stage now show Paused: needs heat.
- Existing progress remains visible while heat is missing.
- Feedback updates when heat returns.
- Finished output remains marked ready even if the heat source is removed.
0.16.44 — Purification bucket textures
- Replaced cuboid filtered-water item models with recognizable bucket sprites.
- Added copper, blue, and green markers for the different purification grades.
- Improved inventory and JEI readability.
0.16.43 — Purification JEI category
- Added a dedicated Water Purifier category.
- Included all three purification passes.
- Recipes show the required water grade, filter material, duration, and heat requirement.
- Added guidance for piped water, empty buckets, and output collection.
- Registered the Water Purifier as a recipe catalyst.
0.16.42 — Corked-package rendering
- Fixed nearly invisible corked-bottle bodies.
- Added visible green glass with pixel highlights across corked package variants.
- Preserved labels, recipes, and bottle data.
0.16.41 — Purifier container conservation
- Piped purification now requires an empty bucket instead of creating one.
- Buffered water and supplied buckets persist through saving.
- Automation pauses while finished output is waiting.
- Added clearer empty-bucket supply information.
0.16.40 — Partial soda-input fixes
- Fixed recipes starting before transported ingredients had fully arrived.
- Allowed manual loading to complete partially automated fruit and sugar inputs.
- Preserved progress on saved partial batches.
- Prevented bucket and pipe water from supplying the same batch simultaneously.
- Added clearer output and processing backpressure.
0.16.39 — Brewery Hub and automation
- Added the Brewery Control Hub.
- Added six-direction Brewery Signal Cables.
- Added connected-machine status, output collection, climate alarms, and Brew/Cellar/Cold presets.
- Limited network discovery to loaded chunks with bounded cable and machine counts.
- Added standard item automation for Syrup Kettles, Carbonation Tanks, and Bottling Presses.
- Preserved individual bottle identities through automated packaging.
0.16.38 — Water purification and soda presentation
- Added three-stage water purification using gravel, charcoal, and a heated blaze-powder pass.
- Added purifier input, output, and progress feedback.
- Added item and fluid automation for purification.
- Allowed graded water in supported brewing and soda machines.
- Added water-purity benefits carried through syrup and soda.
- Improved ordinary soda bottle artwork and held-item transforms.
0.16.37 — Machine status screens
- Added status screens for the Syrup Kettle, Carbonation Tank, Malting Tray, Culture Jar, and Bottling Press.
- Screens show supplies, output, progress, and the next required action.
- Added server-authoritative collection buttons.
- Preserved direct ingredient loading and quick interactions.
0.16.36 — Alcohol proof
- Added recorded proof to fermented drinks.
- Added proof readings to alcoholic-drink tooltips and barrel samples.
- Distillation increases proof, blending averages source proof, and packaging preserves it.
- Added compatible fallback readings for older alcoholic bottles.
- Nonalcoholic drinks do not display proof.
- Higher-proof drinks originally extended the legacy alcohol effect; later versions use proof-based custom intoxication.
0.16.35 — Expanded machine connections
- Added standard pipe-water inputs for the Malting Tray, Culture Jar, Mash Tun, Syrup Kettle, and Carbonation Tank.
- Added automated item access to climate equipment, Cold Cabinets, Mash Tuns, Brewing Barrels, and Still Boilers.
- Added saved partial-water deliveries.
- Preserved bucket-based operation alongside automation.
0.16.34 — Climate upkeep and external water
- Increased the operating time provided by climate supplies under the original fuel system.
- Reduced humidifier water consumption.
- Added external water input and buffering to Sealed Fluid Ports.
- Allowed compatible pumps and pipes to supply water without opening sealed rooms.
- Preserved room, machine, batch, and fluid data.
- The later FE-powered equipment update replaces the old climate-fuel system.
0.16.33 — Soda bottle colors
- Added flavor-colored bodies to soda bottle item models.
- Fixed gray glass surfaces obscuring labels in the creative inventory, JEI, and hotbar.
- Preserved existing bottle shapes, package variants, recipes, and saved items.
This mod has no additional files