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Hyper Fermentation

Grow ingredients, master climate-controlled brewing, and serve your creations in a villager tavern.
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Hyper Fermentation -0.16.15

File namehypersdrinks-0.16.15.jar
Uploader
Hyper68Hyper68
Uploaded
Sep 29, 2026
Downloads
9
Size
1.5 MB
Mod Loaders
NeoForge
File ID
9005100
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:hyper-fermentation-1715488:9005100"

Learn more about Curse Maven

What's new

Minecraft 1.21.1 · NeoForge · current version 0.16.15

Highlights

- Every batch and bottle now has its own identity, flavor variation, and history.
- Fermentation has three climate-sensitive phases, with craftsmanship rewards for careful control.
- Long-aged bottles earn larger tavern payouts, with extra rewards for ideal cellaring.
- Tavern villagers have tasting preferences and loyalty; the menu has daily specials and discovery bonuses.
- Cold storage and room alarms give clearer feedback and more consistent protection.
- Orchards, hop trellises, and irrigation machines have refreshed Minecraft-style models.

Version history

0.15.0 — Tavern and Sovereign Reserve

Introduced the furnished Tavern Counter and automatic villager service, with emerald payouts and reputation. Sovereign Reserve became the flagship blend: combine two distinct Legacy spirits, then mature them for one more loaded cellar hour.

0.15.1 — Individual batches and drinks

Barrels create persistent batch IDs and recipe-specific differences in sugar, bitterness, body, and aroma. Room climate, yeast vitality, and stress influence strength. Each bottle receives an ID, serial number, and small character variation; distillation, cask finishing, and blending retain its history. Milkshakes, juices, and other refreshments also become individual drinks. New drinks do not stack.

0.16.0 — Fermentation phases and craftsmanship

Fermentation progresses through Pitch, Vigorous, and Settling before cellaring. Each phase has its own temperature and humidity target. Keeping ideal conditions for at least 60% of a phase earns a craftsmanship mark, up to three per bottle, improving drink effects and tavern value. Marks survive packing and moving a batch.

0.16.1 — Tavern tasting preferences

Each villager customer has a favorite tasting note. A matching bottle earns an optional emerald tip and extra reputation; the counter shows the preference and last tip.

0.16.2 — Visible phase care

The fermentation barrel shows an ideal-care bar, exact hover percentage, the 60% mark target, and marks earned. Sampling reports current phase care.

 0.16.3 — Climate-safe tavern stock

Tavern stock stays chilled in a stable sealed cold room or near a powered, closed Cold Cabinet. Saved stock handles unloaded time and resumes warm exposure if cooling has failed.

0.16.4 — Long-aging prestige payouts

Vintage, Heritage, and Legacy bottles earn larger tavern premiums. A Legacy spirit pays at least 30 more emeralds than a comparable short Reserve; a healthy Sovereign Reserve pays at least 96 emeralds. The counter quotes a bottle's base sale value while stocking.

 0.16.5 — Tavern regulars

Repeat customers build loyalty and can pay up to ten extra emeralds per bottle. Matching a preferred tasting note grows loyalty faster. The counter remembers up to sixteen recent regulars across saves.

0.16.6 — Daily tavern specials

A featured drink category rotates each Minecraft day among milkshakes, ales, ciders, wines, and spirits. Qualifying orders earn 3–20 bonus emeralds; the counter shows the current special.

0.16.7 — Smarter tavern bottle selection

When several bottles can fill an order, the counter chooses the best base sale and tasting-note tip. It reserves Sovereign Reserve for reserve orders when another bottle can fulfill an ordinary order, and previews the planned bottle and stock slot.

0.16.8 — Accurate cold-storage exposure

Chilled bottles shed accumulated warm exposure even across longer storage updates. Moving a warm bottle into a cabinet counts its preceding warm time before cooling starts.

 0.16.9 — Cellaring-care premium

Barrels record the share of effective aging completed in an ideal, stable cellar. At 70% ideal care, Vintage, Heritage, and Legacy bottles receive an additional 6, 12, or 20 emeralds at the tavern. Sampling and bottle tooltips show this history.

0.16.10 — Visible cellaring care

During Cellaring, the barrel displays the live ideal-care percentage and turns the bar green at the 70% tavern-premium target. Hover text explains the rewards.

0.16.11 — Tavern menu discoveries

The first successful sale of each distinct drink type grants five extra emeralds and two reputation. The counter previews first-sale eligibility and remembers discoveries across saves.

0.16.12 — Climate-controller redstone alarm

The Climate Controller emits redstone power for room trouble: 15 for an unsealed room, 10 for temperature or humidity far from its setpoint, 5 for low stability, and 0 when healthy.

 0.16.13 — Visible room alarm

The controller screen shows its redstone alarm strength and a hover explanation for leaks, unstable conditions, or off-target climate.

0.16.14 — Consistent tavern cabinet cooling

Tavern stock follows a nearby Cold Cabinet's measured temperature and closed state. Stock remains protected while the cabinet coasts between cooling charges; protection ends above 8 °C or when the cabinet is opened.

0.16.15 — Farming art refresh

Five compact orchard trees grow visible trunks, branches, and distinct fruit-bearing canopies. Hops climb a wooden trellis and show cones when ripe. The pump and sprinkler have more detailed stone, copper, and iron models. Block IDs, growth stages, harvest rules, and saved-world data remain unchanged.

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