Hyper Fermentation -0.16.15
Curse Maven Snippet
What's new
Minecraft 1.21.1 · NeoForge · current version 0.16.15
Highlights
- Every batch and bottle now has its own identity, flavor variation, and history.
- Fermentation has three climate-sensitive phases, with craftsmanship rewards for careful control.
- Long-aged bottles earn larger tavern payouts, with extra rewards for ideal cellaring.
- Tavern villagers have tasting preferences and loyalty; the menu has daily specials and discovery bonuses.
- Cold storage and room alarms give clearer feedback and more consistent protection.
- Orchards, hop trellises, and irrigation machines have refreshed Minecraft-style models.
Version history
0.15.0 — Tavern and Sovereign Reserve
Introduced the furnished Tavern Counter and automatic villager service, with emerald payouts and reputation. Sovereign Reserve became the flagship blend: combine two distinct Legacy spirits, then mature them for one more loaded cellar hour.
0.15.1 — Individual batches and drinks
Barrels create persistent batch IDs and recipe-specific differences in sugar, bitterness, body, and aroma. Room climate, yeast vitality, and stress influence strength. Each bottle receives an ID, serial number, and small character variation; distillation, cask finishing, and blending retain its history. Milkshakes, juices, and other refreshments also become individual drinks. New drinks do not stack.
0.16.0 — Fermentation phases and craftsmanship
Fermentation progresses through Pitch, Vigorous, and Settling before cellaring. Each phase has its own temperature and humidity target. Keeping ideal conditions for at least 60% of a phase earns a craftsmanship mark, up to three per bottle, improving drink effects and tavern value. Marks survive packing and moving a batch.
0.16.1 — Tavern tasting preferences
Each villager customer has a favorite tasting note. A matching bottle earns an optional emerald tip and extra reputation; the counter shows the preference and last tip.
0.16.2 — Visible phase care
The fermentation barrel shows an ideal-care bar, exact hover percentage, the 60% mark target, and marks earned. Sampling reports current phase care.
0.16.3 — Climate-safe tavern stock
Tavern stock stays chilled in a stable sealed cold room or near a powered, closed Cold Cabinet. Saved stock handles unloaded time and resumes warm exposure if cooling has failed.
0.16.4 — Long-aging prestige payouts
Vintage, Heritage, and Legacy bottles earn larger tavern premiums. A Legacy spirit pays at least 30 more emeralds than a comparable short Reserve; a healthy Sovereign Reserve pays at least 96 emeralds. The counter quotes a bottle's base sale value while stocking.
0.16.5 — Tavern regulars
Repeat customers build loyalty and can pay up to ten extra emeralds per bottle. Matching a preferred tasting note grows loyalty faster. The counter remembers up to sixteen recent regulars across saves.
0.16.6 — Daily tavern specials
A featured drink category rotates each Minecraft day among milkshakes, ales, ciders, wines, and spirits. Qualifying orders earn 3–20 bonus emeralds; the counter shows the current special.
0.16.7 — Smarter tavern bottle selection
When several bottles can fill an order, the counter chooses the best base sale and tasting-note tip. It reserves Sovereign Reserve for reserve orders when another bottle can fulfill an ordinary order, and previews the planned bottle and stock slot.
0.16.8 — Accurate cold-storage exposure
Chilled bottles shed accumulated warm exposure even across longer storage updates. Moving a warm bottle into a cabinet counts its preceding warm time before cooling starts.
0.16.9 — Cellaring-care premium
Barrels record the share of effective aging completed in an ideal, stable cellar. At 70% ideal care, Vintage, Heritage, and Legacy bottles receive an additional 6, 12, or 20 emeralds at the tavern. Sampling and bottle tooltips show this history.
0.16.10 — Visible cellaring care
During Cellaring, the barrel displays the live ideal-care percentage and turns the bar green at the 70% tavern-premium target. Hover text explains the rewards.
0.16.11 — Tavern menu discoveries
The first successful sale of each distinct drink type grants five extra emeralds and two reputation. The counter previews first-sale eligibility and remembers discoveries across saves.
0.16.12 — Climate-controller redstone alarm
The Climate Controller emits redstone power for room trouble: 15 for an unsealed room, 10 for temperature or humidity far from its setpoint, 5 for low stability, and 0 when healthy.
0.16.13 — Visible room alarm
The controller screen shows its redstone alarm strength and a hover explanation for leaks, unstable conditions, or off-target climate.
0.16.14 — Consistent tavern cabinet cooling
Tavern stock follows a nearby Cold Cabinet's measured temperature and closed state. Stock remains protected while the cabinet coasts between cooling charges; protection ends above 8 °C or when the cabinet is opened.
0.16.15 — Farming art refresh
Five compact orchard trees grow visible trunks, branches, and distinct fruit-bearing canopies. Hops climb a wooden trellis and show cones when ripe. The pump and sprinkler have more detailed stone, copper, and iron models. Block IDs, growth stages, harvest rules, and saved-world data remain unchanged.
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