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Hydrofarm

Water-tech and farm automation: clustering tanks, smart pipes, sprinklers, hydroponic crop and tree beds, animal pens, and water power — a focused set of machines, not a whole tech tree. Fabric + NeoForge from one codebase.
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0.3.7+mc26.2

File namehydrofarm-neoforge-0.3.7.jar
Uploader
KestalkaydenKestalkayden
Uploaded
Jul 23, 2026
Downloads
78
Size
630.4 KB
Mod Loaders
NeoForge
File ID
8496699
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:hydrofarm-1573076:8496699"

Learn more about Curse Maven

What's new

Fixed

  • Other mods' fluids showed a magenta "missing texture" block in the Liquid Tank. The tank guessed each fluid's texture by name, which only worked for water, lava, and Hydrofarm's own fluids. Any other mod's fluid — for example the experience fluid a Sophisticated Backpacks pump puts into a tank — drew as the pink-and-black error block. The tank now asks each fluid for its actual registered texture, so any fluid it can hold renders correctly.

Added

  • Liquid XP now works together with Sophisticated Backpacks' experience fluid (and any mod that follows the common #c:experience convention at the same 20 mB-per-point rate):
    • Their XP flows into yours. Experience pumped into a Hydrofarm tank now merges into your Liquid XP instead of being rejected as a different fluid — two mods' XP become one pool — and it can feed a Mending Station.
    • Your XP flows back out. Hydrofarm's Liquid XP is now recognised as experience, so a backpack can pump it in and its XP pump can cash it back to your own XP bar.
    • Conversion is exact (1 mB in = 1 mB out, no XP lost or gained) and only ever touches experience fluids — water, milk, lava, and every other fluid are completely unaffected.

Notes

  • Same changes as v0.2.7 on the Minecraft 26.1.2 line.

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